Updated- 4/8/13
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Version 2.1 build 5.
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Changes:
Sky Texture, Lighting darker, ground lighting fixed, replaced stock lamppost with edited custom, Character lighting fixed.
The map skin didn't seem to like online compatibility, which is now fixed.
Pictures:
-Gone with the freewebs website that hosted them.
Download: http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=975
OMG !!! *HITS LINK* !
is this what you're submitting for the amateur contest?
Quote from: Are§ on February 22, 2013, 04:14:24 PM
is this what you're submitting for the amateur contest?
Nope, I whipped this bad boy up tonight.
Looks good, I like the lighting and sky.
Quote from: -RepublicCommando- on February 22, 2013, 03:57:05 PM
I am hosting from google sites because my Tatooine skin isn't appearing here yet (strange), until it does, i host from sites.google.com, then maybe it could be uploaded here ^^
Nothing strange at all. You need to send me a PM so that I can know to approve it.
Quote from: Buckler on February 22, 2013, 04:38:03 PM
Nothing strange at all. You need to send me a PM so that I can know to approve it.
So that's how that works :O
Sorry, I thought the site somehow auto-generated the posts (https://www.swbfgamers.com/Smileys/macx/slap.gif)
Quote from: -RepublicCommando- on February 22, 2013, 05:42:37 PM
So that's how that works :O
Sorry, I thought the site somehow auto-generated the posts (https://www.swbfgamers.com/Smileys/macx/slap.gif)
I think it does, once the download is approved by admin.
Updated 4/8/13.
Look at first post for changes.
Looks really nice! I might just try it (if I can get to play SWBF for even 10 mins. :rant: ).
It matches, if not exceeds SK's night theed!
Quote from: -RepublicCommando- on February 22, 2013, 03:57:05 PM
The map skin didn't seem to like online compatibility, which is now fixed.
What did you have to change to fix the OC?
Quote from: Phobos on April 08, 2013, 06:49:05 PM
What did you have to change to fix the OC?
I mixed up some ODF, and an MSH bug when I used SWBF2 lamp post model.
(SWBFII model has a primitive null for the light to come from, but in this version, I edited SWBFI's and added a primitive null in the correct spot in XSI)
I think something else was wrong too, but I couldn't figure it out, so I just tested this version and it works fine.
Quote from: Kit Fisto on April 08, 2013, 06:39:14 PM
Looks really nice! I might just try it (if I can get to play SWBF for even 10 mins. :rant: ).
It matches, if not exceeds SK's night theed!
I totally forgot SK made a Theed mod =0
I don't know if it's really better, SK's seems more... Open and calm, which I absolutely love about maps.
Those lamp posts, are realy very handy improvement. When I try to convert SWBF2 Theed, I have to add hp arrow msh, to each lamp post by ZE. Realy long, and bored work :sleep:. (That was before ZETools released).
Still, the map have your usual bugs ;). Actualy, they are realy easy to fix:
1. To make correct sky tga, just add this line in tga.option file:
-maps 1 -format a8r8g8b8
Also, it's cud be nice, if panoram left and right edges, may much to each other.
2. To add correct color light to the vehicles, just edit this line:
CharacterAmbientColor(29,56,73);
It's also responsible, for the 1st view models light color.
3. To add correct color, for the vines & leafpatch, edit this lines in odf:
DarknessMin = "54.4"
DarknessMax = "54.7"
4. There is also, exist sky file line, responsible for the far distance object colors, but I do not remember right now which one :P.
Just make sure, all of sky file, RGB palette number lines, may have approximately similar parameters.
Yeah, thats what I am going for next update, those bugs are annoying :P
Thanks for the help, it will save me a lot of experimenting to find the right adjustments..
-edit: Yeah.. That project got trashed on accident :facedesk: , I might consider reconstructing it with the fixes some time, but it will be completely different.
Ya know what I noticed about SWBFI mods vs SWBFII mods? They are inversly related!
SWBFI mods= Lots of OC mods but few total/large side mods.
SWBFII mods=Few OC mods and a large amount of total/large side mods.
They are also inversly related with the reactions people have.
SWBFI for OC mods= Small reaction
SWBFII for OC mods=Big reaction
SWBFI for Large side mods=Big reaction
SWBFII for Large side mods=Also big, I guess thats not inversly related. :P
This will be quite a nice Naboo skin after you've banged out all the bugs!!! :tu: