SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Helios on February 07, 2013, 08:06:40 PM

Title: Good map textures
Post by: Helios on February 07, 2013, 08:06:40 PM
What are some good sand/rocky ground textures?
Title: Re: Good map textures
Post by: RepComm on February 07, 2013, 10:53:59 PM
http://www.swbfgamers.com/index.php?topic=6055.msg62873#new I uploaded those a couple days ago.

Also, if you google it, you can copy the images, open up GIMP, (or what-ever you use to edit Targa files) then just save it as   texturename.Tga

It isn't like UVmapping an object, which could result in misplaced texture on the object, ZeroEditor just repeats the texture over and over, so it is safe and easy to do, just tell the texturename.tga to be read in ZE and you can have some pretty snazzy maps^^

This is how I usually skin maps.
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