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Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: tirpider on November 03, 2012, 11:26:37 PM

Title: OverrideTexture compatible BF2 Darktrooper
Post by: tirpider on November 03, 2012, 11:26:37 PM
OverrideTexture compatible BF2 Darktrooper

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=812 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=812)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F58361588%2FSWBFG%2FProjects%2FOTC%2FIMP%2FBF2%2FOTC_BF2_Darktrooper.png&hash=4d8b862c1b1c8b5d7363ae552d852913db92f29e)

tirpider - editing
Pandemic - source materials

A kitbash of the following:
SWBF2 imp_inf_darktrooper.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.

Changes:
- Rebuilt triangle and polygon lists for compatibility with my process.
- Made OverrideTexture compatible
   - renamed MODLs.

Possible future edits:
- ?

To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture  = "texturename"  // body and helmet
OverrideTexture2 = "texturename"  // Jetpack

I left the filename the same as the original as it is meant to be used as a replacement.
It still requires the same tgas as the original
imp_inf_darktrooper.tga
imp_inf_darktrooper_pack.tga

Notes:
-

-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/
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