SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Phobos on October 30, 2012, 01:44:46 PM

Title: Change Melee Damage?
Post by: Phobos on October 30, 2012, 01:44:46 PM
Is there any way at all to change melee damage from default 1000? I tried ODF code but it doesn't seem to override the default value which seems to be hard coded.
Title: Re: Change Melee Damage?
Post by: Sereja on October 30, 2012, 03:28:01 PM
I do not think, it can be changed, but in "Death Star: Throne Room" map, by Maveritchell, it is so. I guess, he found simple trck: look's like, he just increase life of all infantry, to about 3000 or so.
Title: Re: Change Melee Damage?
Post by: Phobos on October 31, 2012, 02:13:05 PM
that presents other problems but it might be the only way
Title: Re: Change Melee Damage?
Post by: SleepKiller on October 31, 2012, 04:03:03 PM
Why this should be easy. Make a dummy weapon that uses melee animations and models have it fire a dummy bullet that is invisible and travels say one third of a metre. Simple really. For it to travel one third of a metre the Velocity should be 3.0 and the lifetime should be 0.1. I haven't tested this, but come on it makes sense right?
Title: Re: Change Melee Damage?
Post by: Sereja on October 31, 2012, 04:12:14 PM
Hmm... Almost same way flamethrower works... But it's cud be very easy, to miss the enemy... Probably 1 bullet will be not enough. It should be a lot's of bullet's at once, with very wide radius of fire.
Title: Re: Change Melee Damage?
Post by: jdee-barc on October 31, 2012, 04:13:38 PM
Trying it now.
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