Has anyone ever got the SWBF1 Darth Vader to work right?
I have:
the msh in the msh folder,
the imp_darthvader.zaabin and imp_darthvader.zafbin in the munged folder
I have :SkeletonName = "imp_darthvader"
SkeletonRootScale = "1.14"
in the odf.
And : REQN
{
"zafbin"
"imp_darthvader"
}
in the unit's req
He is tall on the unit select screen (but his knees look buckled) and he is short while playing.
Is there more to him than I have already done?
-----------------------------------------edit
ok.. sorry about the unneeded post.
All of the above is correct, It's just a huge model.
I just thought it looked small in-game because he is a little squished... He actually is taller than everyone else, but the msh is just gigantic so even the scaled up animation and basepose squish him a little.
Sorry about the clutter post.
I think, SWBF1 Vader model, isn't realistic, and always use SWBF2 version. But you may try decrease his size, by msh.option file.
Quote from: Sereja on October 29, 2012, 04:48:33 AM
I think, SWBF1 Vader model, isn't realistic, and always use SWBF2 version.
That the best way :)
I'm still going to make him override_texture compatible, for completeness... but I don't recomend using him at all.