SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: tirpider on October 29, 2012, 04:05:19 AM

Title: How do I munge Vader?[solved... sorta]
Post by: tirpider on October 29, 2012, 04:05:19 AM
Has anyone ever got the SWBF1 Darth Vader to work right?

I have:
the msh in the msh folder,
the imp_darthvader.zaabin and imp_darthvader.zafbin in the munged folder
I have :SkeletonName              = "imp_darthvader"
SkeletonRootScale         = "1.14"
in the odf.
And : REQN
{
"zafbin"
"imp_darthvader"
}
in the unit's req

He is tall on the unit select screen (but his knees look buckled) and he is short while playing.
Is there more to him than I have already done?



-----------------------------------------edit
ok.. sorry about the unneeded post.
All of the above is correct, It's just a huge model.
I just thought it looked small in-game because he is a little squished... He actually is taller than everyone else, but the msh is just gigantic so even the scaled up animation and basepose squish him a little.

Sorry about the clutter post.
Title: Re: How do I munge Vader?[solved... sorta]
Post by: Sereja on October 29, 2012, 04:48:33 AM
I think, SWBF1 Vader model, isn't realistic, and always use SWBF2 version. But you may try decrease his size, by msh.option file.
Title: Re: How do I munge Vader?[solved... sorta]
Post by: tirpider on October 29, 2012, 04:58:10 AM
Quote from: Sereja on October 29, 2012, 04:48:33 AM
I think, SWBF1 Vader model, isn't realistic, and always use SWBF2 version.

That the best way :)

I'm still going to make him override_texture compatible, for completeness... but I don't recomend using him at all.
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