what is attract mode?
In regards to SWBF... don't know.
But in regular arcade machines, attract mode is the endless, repeating sequences that play when it is not in use. (in order to attract the next player)
It could also be called kiosk or demo mode. Though that may refer more to the non interactive demos that play on devices on the sales floors of electronics stores.
Quote from: tirpider on October 27, 2012, 03:33:11 PM
In regards to SWBF... don't know.
But in regular arcade machines, attract mode is the endless, repeating sequences that play when it is not in use. (in order to attract the next player).
It could also be called kiosk or demo mode. Though that may refer more to the non interactive demos that play on devices on the sales floors of electronics stores.
attract mode is referenced in the swbf lua a few times. im guessing it might have something to do with consoles only due to numerous references to controllers PS2 and XBOX (also lack of platform PC) theres also a script called ifs_attract in the shell and it looks like this munged
[spoiler]
ucfb scr_ NAME ifs_attract INFO BODY× Lua@ ...Í•M =(none) + 5 ifs_attract_fnStopAndReturn ifs_attract NewIFShellScreen nextScreen
introEffects whooshSound bNohelptext enterSound
exitSound bg_texture movie_BG fControllerCheck iLastControllers timeout title
NewIFText string game.attractmode.title font gamefont_large textw texth ScreenRelativeX ScreenRelativeY startdelay valign vcenter nocreatebackground Enter Exit
Input_Accept Input_Back Input_Misc Input_Misc2
Input_DPadUp Input_DPadDown Input_DPadLeft Input_DPadRight Input_Start
Input_Select Input_LTrigger Input_RTrigger Input_LTrigger2 Input_RTrigger2 Input_LTrigger3 Input_RTrigger3 Input_GeneralUp Input_GeneralDown Input_GeneralLeft Input_GeneralRight Update AddIFScreen ?fff?ÍÌÌ> =(none) bMoviePlaying ScriptCB_PopScreen
g € D Ô€ L € =(none) ' Helptext_Accept " gIFShellScreenTemplate_fnMoveIcon ScriptCB_GetScreenInfo
gPlatformStr XBox ScriptCB_CloseMovie ScriptCB_OpenMovie movies\fly.mvs ifelem_shellscreen_fnStartMovie attractfly bMoviePlaying timeout ScriptCB_ReadAllControllers $ ç €L Œ , Ì ` €L Œ Ç L ‡ €D € Ç €Ô€ Æ, €Ô€ L € =(none) 9 ScriptCB_ReadAllControllers
gPlatformStr XBox ScriptCB_CloseMovie ScriptCB_OpenMovie
gMovieStream
D L ‡ ` €Ì L ‡ =(none) B ifs_attract_fnStopAndReturn € =(none) E ifs_attract_fnStopAndReturn € =(none) H ifs_attract_fnStopAndReturn € =(none) K ifs_attract_fnStopAndReturn € =(none) N ifs_attract_fnStopAndReturn € =(none) Q ifs_attract_fnStopAndReturn € =(none) T ifs_attract_fnStopAndReturn € =(none) W ifs_attract_fnStopAndReturn € =(none) Z ifs_attract_fnStopAndReturn € =(none) ] ifs_attract_fnStopAndReturn € =(none) ` ifs_attract_fnStopAndReturn € =(none) c ifs_attract_fnStopAndReturn € =(none) f ifs_attract_fnStopAndReturn € =(none) i ifs_attract_fnStopAndReturn € =(none) l
gPlatformStr PS2 ifs_attract_fnStopAndReturn G €Œ € =(none) q
gPlatformStr PS2 ifs_attract_fnStopAndReturn G €Œ € =(none) y =(none) { =(none) } =(none) =(none) , timeout ifs_attract_fnStopAndReturn fControllerCheck ScriptCB_GetNumControllers iLastControllers
gPlatformStr PS2 IFText_fnSetString title game.attractmode.title ifs.start.nocontroller €> : K Ô€ Æÿÿ¥ €L ‡ Ž K Ô€ Ž Æÿÿå € ‡ Ô€ Ì B ‹ ! € ‹ Ô€ ‹ Æÿÿ¤ €L ‡ a €Ì G € * €Ì ‡ € E f 0 Œ ' Ç D D G €‡ €Ç G ‡ Ç †ÿÿG †ÿÿ‡ Æ, €Ç Q G ‡ Ç G Ær €‡ Æ1 €Ç H G ˆ ‡ Ç €V B€ G 0€ ‡ 0 Ç 0€ 0 G 0€ ‡ 0 Ç 0€ – 0 G 0€ ‡ 0 Ç 0€
0 G
0€ ‡
0 Ç
0€ 0 G 0€ ‡ 0 Ç 0€ 0
G 0€
‡ 0 Ç 0€ B S
L G
[/spoiler]
If you have a PS2 or xBox copy of the game fire it up and leave it hanging at the profile screen. Attract mode will start eventually and you can see for yourself just what it is.
Yep, thats it.
I've left the PS2 on all day sometimes, it loops through an attract mode...
(Been a while since I played... might do that today.)
Quote from: tirpider on October 27, 2012, 04:34:57 PM
Yep, thats it.
I've left the PS2 on all day sometimes, it loops through an attract mode...
(Been a while since I played... might do that today.)
what is it like a video trailer or just little animation sequences like u see with main menu transition
It is the game showing maps being played. I think it uses the pre-recorded map selection preview segments for it. Or it may have it's own dedicated video files. I am fairly certain the PS2 would not be up to several maps up at once for it though.