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Modding for the Original SWBF1 and SWBF2 => Released Assets => Topic started by: tirpider on October 25, 2012, 10:53:26 PM

Title: OverrideTexture compatible BF2 Boba Fett
Post by: tirpider on October 25, 2012, 10:53:26 PM
OverrideTexture compatible BF2 Boba Fett

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=794 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=794)

(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F58361588%2FSWBFG%2FProjects%2FOTC%2FIMP%2FBF2%2FOTC_BF2_Boba_Fett.png&hash=3a5cd75d703a447d991e5a36233c5531eb9a496f)

tirpider - editing
Pandemic - source materials

A kitbash of the following:
SWBF2 imp_inf_bobafett.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.

Changes:
- Rebuilt NDXL and NDXT tags for compatibility with my process. (only affects console munging, and should be fine.)
- Made OverrideTexture compatible
   - renamed MODLs.
- removed cloth and cloth related collision MODL's.
- set MATI of 2nd and 3rd objects and jetpack to materials without specular. He fits in with the rest of the game better when he isn't so shiney.

Possible future edits:
- Split interesting parts into individual SEGM's
- Remove pack?
- Different jetpack or backpack?
- Helmetless? (whose head though?)

To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture  = "texturename"  // body, helmet
OverrideTexture2  = "texturename"  // jetpack

I left the filename the same as the original as it is meant to be used as a replacement.
It still requires the same tgas as the original
imp_inf_bobafett.tga
imp_inf_bobafett_jetpack.tga

Notes:
- I still haven't checked Jango to see if the model is signifigantly different.
- uses the shadow from atstpilot. interesting.
- bone_root is parented to DummyRoot, instead of the main mesh. Doesn't hurt, just different than most I've seen.

-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/
Title: Re: OverrideTexture compatible BF2 Boba Fett
Post by: Snake on October 26, 2012, 06:06:21 PM
Awesome!! For the head, you might could use the head from the helmetless clone on Gametoast.
Title: Re: OverrideTexture compatible BF2 Boba Fett
Post by: tirpider on October 26, 2012, 06:13:17 PM
Been thinking about it.
Initially I will stick to stock model parts and possibly expand from there.
Title: Re: OverrideTexture compatible BF2 Boba Fett
Post by: Snake on October 26, 2012, 06:43:15 PM
Take your time, you are making excellent releases, it's like an early Christmas!
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