OverrideTexture compatible Darktrooper
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=774 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=774)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F58361588%2FSWBFG%2FProjects%2FOTC%2FIMP%2FBF1%2FOTC_Darktrooper.png&hash=01a5da619ef1b0a1639a0d5d07c1ee3ae170b5ce)
tirpider - editing
Pandemic - source materials
A kitbash of the following:
SWBF1 imp_inf_darktrooper.msh (Pandemic)
and the various tga's, .options, and lowres models that they came with.
Changes:
- Rebuilt NDXL and NDXT tags for compatibility with my process. (only affects console munging, and should be fine.)
- Made OverrideTexture compatible
- Merged unweighted MODL's as SEGM's into main body MODL.
- Created weights for everything.
- Re-indexed ENVLs and MNDXs and adjusted WGHTs accordingly.
- renamed MODLs.
- Took an extra step and seperated the shadow for his jetpack. I left it in, but if anyone ever wants to pull it out, It will be easier now.
Possible future edits:
- ?
To make use of the override texture, the following line needs to be in the unit's odf
(replace texturename with the name of your texture)
OverrideTexture = "texturename" // body, helmet, hands
OverrideTexture2 = "texturename" // jetpack
I left the filename the same as the original as it is meant to be used as a replacement for the original darktrooper.
It still requires the same tgas as the original
Imp_inf_darktrooper.tga
imp_inf_darktrooper_pack.tga
-tirpider (tirpider@yahoo.com)
visit http://www.swbfgamers.com/