Not so weird ones first
AISizeType = "SOLDIER"
ChunkFrequency = 0.6
EyePointOffset = "0.0 1.3 0.0"
Now the ones that don't make sense
WakeWaterSplashEffect = "watersplash_wade"
CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "5.0"
and the best for last:
FirstPersonFOV = "70"
ThirdPersonFOV = "65"
What do these lines mean?? So confused. . .
AISizeType = "SOLDIER" --For the game for AI planning graphs
ChunkFrequency = 0.6 --for droids that explode into droid pieces, this defines how frequently they explode into pieces and how frequently they just drop dead
EyePointOffset = "0.0 1.3 0.0"
Now the ones that don't make sense
WakeWaterSplashEffect = "watersplash_wade" --the water fx file that is called when a unit is running/jumping, falling dead in water on a map.
EVERYTHING HERE HAS TO DO WITH THE CAMERA POSITIONING FOR SEEING YOUR UNIT IN 3RD PERSON.
CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "5.0"
and the best for last:
FirstPersonFOV = "70" field of vision in first person
ThirdPersonFOV = "65" field of vision in third person
What do these lines mean?? So confused. . .
[/quote]
What the chuff is "CockpitTension"?
Concerning the ARC-Caster (everything about it is odd);
MaxTargets = "4"
This dictates how many enemies the electrical charge can spread to (I have tested up to 8 ).
MaxJumpDistance = "20"
This dictates how far each electrical charge can jump between targets, put it at 100 and it'll go nuts.
JumpDeduction = "75"
How much damage the charge loses each time it leaps from enemy to enemy (0 will mean it'll deal the same damage to all targets).
DamageThreshold = "75"
Wait... whaaaaat?
Has anyone ever messed with the
FirstpersonFOV thing?
what happends if you say; change it to 40 or 200?
same question for 3rd person FOV.
I would think it means something about how far away the camera is from the charector/object
If so, I have some evil schemes for this line (being it online compatible that is)
You should never mess with FOV really. You run risks of overloading your GPU, you see more so you render more. SWBF probably can't handle much more than what it is at now. You can safely decrease the number though probably, but that would be a bit useless.
Very, VERY useless, my graphics suck already. . . And I have all my settings on high xD