SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: Kit Fisto on September 30, 2012, 04:43:55 PM

Title: Request for some scripts
Post by: Kit Fisto on September 30, 2012, 04:43:55 PM
Hi guys!
Could someone give me a link to the scripts for scum strikes Mygeeto and Mustafar?
Title: Re: Request for some scripts
Post by: Led on September 30, 2012, 04:50:44 PM
those assets were not released by them
Title: Re: Request for some scripts
Post by: Kit Fisto on September 30, 2012, 05:21:08 PM
Wait, so how do people like jdee and EA711 ( star fire mod creator ) make new scripts for those to be compatible with their mod?
Title: Re: Request for some scripts
Post by: SleepKiller on September 30, 2012, 05:28:21 PM
Quote from: Kit Fisto on September 30, 2012, 05:21:08 PM
Wait, so how do people like jdee and EA711 ( star fire mod creator ) make new scripts for those to be compatible with their mod?
Experienced modders have no trouble making new scripts for a map that has been released when it is a simple one. Although it is always best to have the original scripts for stuff like memory pools.
Title: Re: Request for some scripts
Post by: Kit Fisto on September 30, 2012, 05:30:17 PM
So if I made a new lua then it would work? I want to change things in the gcw part of the maps...
Title: Re: Request for some scripts
Post by: jdee-barc on September 30, 2012, 05:31:59 PM
With the Scum and strike maps just do what I did since they don't have any vehicles on them. You can just take a template map lua, change some filenames to reference (sounds), change the maxflyheight/minflyheight since that determines basically "ceiling" and "floor" of the map, have it reference the world lvl file, munge it, and you are so good to go.
Title: Re: Request for some scripts
Post by: Kit Fisto on September 30, 2012, 05:38:13 PM
Jdee could you possible post your lua for mus1a and myg1a?  :happy: :P
Because I would have no clue what to set the hight/ fly stuff... :tu:
[spoiler]please? :D[/spoiler]

If not how do I know what to put for the "ceiling and floor" of the map?
Title: Re: Request for some scripts
Post by: Led on September 30, 2012, 05:50:56 PM
Once you get your munger worker, the easiest way to learn what the commands do is to try it and see what works.  That is the way we all had to learn.  You however, have the advantage of the tutorials section on this site, to which many of us have contributed a lot, particularly with regard to mission lvl lua.
Title: Re: Request for some scripts
Post by: Kit Fisto on September 30, 2012, 05:53:40 PM
Um hehe, VMware isn't getting installed on my account after all. BUT, can a munger work without SWBF installed on a completely different computer ( my public library  :P )
Title: Re: Request for some scripts
Post by: Led on September 30, 2012, 06:02:01 PM
Well, sorry to hear the VMware won't be installed for you.  But you can put the mission level builder (I made one just for you that makes a mission.lvl for one map) on a flash drive. 

In the library, be careful of viruses, both computer and real!
Title: Re: Request for some scripts
Post by: Kit Fisto on September 30, 2012, 06:03:42 PM
Ok cool! Thanks a bunch Buckler! I probably will just be making the maps have correct cp ownership and maybe skins!  :cheers:
Title: Re: Request for some scripts
Post by: SleepKiller on September 30, 2012, 06:09:26 PM
You can't do the former through mission.lvl (Unless you just intend on inverting ownership.), however the good news is this is one of the few things macs can do. It just so happens that a tutorial written by Led exists http://www.swbfgamers.com/index.php?topic=3156.0 (http://www.swbfgamers.com/index.php?topic=3156.0) Good Luck.
Title: Re: Request for some scripts
Post by: Kit Fisto on September 30, 2012, 06:14:19 PM
I meant inverting CP's. Mygeeto has the wrong ones.  :slap:
Title: Re: Request for some scripts
Post by: Led on September 30, 2012, 06:23:21 PM
The inversion is easy in mission, just switch attacker and defender for that era.
Title: Re: Request for some scripts
Post by: SleepKiller on September 30, 2012, 06:25:36 PM
However the actual variables ATT and DEF must always stay 1 and 2. IMP, REP, CIS and ALL can be changed freely at will.
Title: Re: Request for some scripts
Post by: Kit Fisto on October 01, 2012, 09:03:30 AM
Alright! Thanks guys! Oh and Buckler could you give me the link to the scripts for all the stock maps? My computer interent went down.  :slap:

Does anyone know if Rends ever released his Coruscant: City scripts? I know ggtuck made a new core.lvl and mission.lvl for his MPM...
Title: Re: Request for some scripts
Post by: Led on October 01, 2012, 10:15:14 AM
Look for BattleBelks mission builder in BattleBelks section in the downloads area. 

It is very rare for anyone to release scripts, although I wish they would.  In fact, I would say that SK is the only one that has released scripts for thier mod maps that I know of, and what he has is on this website. 
Title: Re: Request for some scripts
Post by: Phobos on October 01, 2012, 11:00:35 AM
Ah, nevermind I overlooked something.
Title: Re: Request for some scripts
Post by: Kit Fisto on October 01, 2012, 05:37:11 PM
Ok, I was asking because ggtuck used it for his MPM. Well whatever... :shrug:
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