what exactly are these memorypools for I've never seen WalkerBlend or WalkerBlendUnit until now
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 24
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 75
and will this work or do i have to mess with addwalkertypes?
SetMemoryPoolSize("WalkerBlend", 24)
SetMemoryPoolSize("WalkerBlendUnit", 75)
edit:
the map crashed again :(
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerLegPair" is full; raise count to at least 25
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlend" is full; raise count to at least 49
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 145
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 146
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\MemoryPool.cpp(121)
Memory pool "WalkerBlendUnit" is full; raise count to at least 147
I have no idea, what attraction on the game, may have those walker memory warnings, but if you follow them, and rise count of memory pools, it may takes unneccessary memory part of your map. I am never rise count of walker memory pools, and my walker maps work's fine. If your map crash, it is surely caused by some other reason.
Do what it says raise it to above highest number it gives you, try giving it breathing space of 30.
This is what I mean I don't think 30 is going to be enough maybe I am exceeding limit for maximum vehicles the game can handle or something?
IMAGE (http://www.imagetoo.com/images/swbf.png)
It crashes right after I spawn usually... and sometimes it doesn't. But then it only works in SP, not MP. Game freezes and stops responding if I try to host MP :mad: