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Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Phobos on September 17, 2012, 08:59:13 PM

Title: Dwarfspider Model
Post by: Phobos on September 17, 2012, 08:59:13 PM
I want this model to work in swbf1. have any modders got it working yet in a custom map online without crash?
http://secretsociety.com/forum/downloads/Psych0%20Projects/BetaVehicles/Dwarfspider/
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fsecretsociety.com%2Fforum%2Fdownloads%2FPsych0%2520Projects%2FBetaVehicles%2FDwarfspider%2Ffinalbetasm.jpg&hash=0dd7a5e98181f7b30c78fc34ae9d51cb051ee636)
he mentions collision and chunks bugs in the readme.

Any help getting this vehicle functioning without bugs would be appreciated. I am currently developing some custom ODFs for this vehicle for alien wars.

edit: due to the fact its a tripod walker maybe a heavily edited droideka odf could work? a problem would be the ball roll-up animation.
Title: Re: Dwarfspider Model
Post by: jdee-barc on September 17, 2012, 09:15:01 PM
It's quadrapedal. Psych0fred uses heavily edited and scaled up down Spider Walker animations.

Edit: When I've tried making it work, it works in game but it moves super-slowly for it size, and the nosetip gun is floating under the body.
Title: Re: Dwarfspider Model
Post by: Unit 33 on September 17, 2012, 11:34:44 PM
Yes, it was one of the many projects Tirpider was looking into before he took his break.
Title: Re: Dwarfspider Model
Post by: Sereja on September 18, 2012, 03:17:40 AM
To change speed, of dwarfspider walker, as the same, as probably for any walker: you need add, or edit this lines, in odf.
TEMP_AnimationSpeed = "5.0"
TEMP_Type = "0"

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