SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: jdee-barc on August 31, 2012, 10:02:46 PM

Title: noentervehicles doesn't seem to work
Post by: jdee-barc on August 31, 2012, 10:02:46 PM
If I'm not mistaken this prevents a unit from entering vehicles. For some reason, I can still enter vehicles. Does anyone have any idea of whats going on?
Title: Re: noentervehicles doesn't seem to work
Post by: Led on August 31, 2012, 10:04:39 PM
I may be mistaken, but I think it is only for AI.
Title: Re: noentervehicles doesn't seem to work
Post by: Kit Fisto on September 01, 2012, 12:01:05 AM
A way to test it would be to do a map with vehicles and play a lan game with yourself, ff on, with 1 AI and tell them to get in a vehicle. Kill them it they arent a dk. When you finally get a dt then see if he comes in the vehicle with you when you tell him to. If he doesn't then it works!! :moo:
Title: Re: noentervehicles doesn't seem to work
Post by: jdee-barc on September 01, 2012, 12:34:55 AM
I'm trying to make it so human players can't enter vehicles when playing as the darktrooper. My main problem is that because Its scaled to be so big, it will stick out of cockpits in fighters, it's too big for the turrets, and it's pretty much bigger than the speeder bike. So, it looks really stupid.
Title: Re: noentervehicles doesn't seem to work
Post by: Sereja on September 01, 2012, 12:54:56 AM
The only infantry, that cannot inter vehicles, it is droidekas, probably, becouse they have own vehicle mode (roll).
So, you may try edit droidekas odf, for your "monster".
Title: Re: noentervehicles doesn't seem to work
Post by: Snake on September 01, 2012, 09:52:50 AM
Quote from: Buckler on August 31, 2012, 10:04:39 PM
I may be mistaken, but I think it is only for AI.

This is correct, it can't affect human players.
Title: Re: noentervehicles doesn't seem to work
Post by: jdee-barc on September 01, 2012, 10:51:52 AM
Well, that's too bad. I'll figure something out.
Title: Re: noentervehicles doesn't seem to work
Post by: Kit Fisto on September 01, 2012, 10:59:39 AM
Quote from: Sereja on September 01, 2012, 12:54:56 AM
The only infantry, that cannot inter vehicles, it is droidekas, probably, becouse they have own vehicle mode (roll).
So, you may try edit droidekas odf, for your "monster".
I think this is the solution. Somehow make you dt have a "vehicle" mode, like sprinting or something like that, then he can't enter vehicles! :tu:
Title: Re: noentervehicles doesn't seem to work
Post by: Unit 33 on September 01, 2012, 11:06:49 AM
In terms of the Droidekas' ODF it is classed as a vehicle itself, that might go someway to prevent your DT from entering stuff.
Title: Re: noentervehicles doesn't seem to work
Post by: SleepKiller on September 01, 2012, 03:33:02 PM
Won't work the Droideka is a hybrid class of a walker and a normal infantry unit. A very tricky class it takes animation in the same manner as walkers  and then it has it's ball mode which without which it will crash. You need to have an animation for said unit to enter ball mode and then it will just roll around and around while in ball mode.  Maybe good for laughs not much else.
Title: Re: noentervehicles doesn't seem to work
Post by: Phobos on September 03, 2012, 09:22:09 AM
is there a simple ODF or LUA code like NoEnterTurrets to disable AI from entering turrets?
Title: Re: noentervehicles doesn't seem to work
Post by: Led on September 03, 2012, 10:54:58 AM
Quote from: Phobos on September 03, 2012, 09:22:09 AM
is there a simple ODF or LUA code like NoEnterTurrets to disable AI from entering turrets?

I think it is AInoTurrets, but I could be mistaken.
EhPortal 1.34 © 2025, WebDev