SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Shazam on August 14, 2012, 09:30:00 AM

Title: [SOLVED] Loading Shipped Worlds on BFBuilder
Post by: Shazam on August 14, 2012, 09:30:00 AM
I've wanted to edit Bespin: Cloud City to make it my own for quite some time, now. Unfortuanally, when I try to load it, many things go wrong. Here's what I did:

I went into BFBuilder and told it to make a new world called besc. I then when to the Bespin Assets folder and copied everything there to my besc assets folder and replaced the old files. I then went into BFBuilder and loaded besc with Zero Editor. Then, I made the view wire and looked around and saw nothing, except for two random CPs in the middle of the map...

Please help!  :(

EDIT: Btw, tons of people are referring me to this: http://www.swbfgamers.com/index.php?topic=3544.0
I did all of that, and something else is wrong.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Sereja on August 14, 2012, 11:13:55 AM
Well, I think, the most important thing, is what you got in your wld file. You should copy it from assets, edit and rename it.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Shazam on August 14, 2012, 12:01:00 PM
Well, I have done that and double-checked over and over.

How do you take a screenshot on your PC? (not ingame like xfire)
I'll show you what I am seeing.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: RepComm on August 14, 2012, 12:13:21 PM
Butten on the keyboard:
Prt Scr
SysRq        It stands for Print Screen System request
Basicaly copying the current image on your screen, all you hafto do is open a paint program and paste it there (default program on your computer you can use is called: Paint)

How do people not know this :P
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Shazam on August 14, 2012, 12:29:45 PM
Quote from: RepublicCommando on August 14, 2012, 12:13:21 PM
Butten on the keyboard:
Prt Scr
SysRq        It stands for Print Screen System request
Basicaly copying the current image on your screen, all you hafto do is open a paint program and paste it there (default program on your computer you can use is called: Paint)

How do people not know this :P
I just did that... nothing happens. I hit FN, then prt sc, and sys rq simutaniously.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: jdee-barc on August 14, 2012, 12:34:17 PM
1. alt+prt scr
2. open a painting app or go press the start Start button -> open Run if its there-> type in: mspaint
3. ctrl-v
4. save
5. upload
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: RepComm on August 14, 2012, 12:45:22 PM
What they said :D
(People DO know this o.O)
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Sereja on August 14, 2012, 01:36:46 PM
I am usualy use Fraps, for ZE accurate screenshots, still this way is realy mush simply: PrtScrSysRq > Paint > right mouse click > paste.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Shazam on August 14, 2012, 02:00:30 PM
Quote from: jdee-barc on August 14, 2012, 12:34:17 PM
1. alt+prt scr
2. open a painting app or go press the start Start button -> open Run if its there-> type in: mspaint
3. ctrl-v
4. save
5. upload

Thanks, picture below.

Is there something I am doing wrong that isn't letting me view things? I'm so confused.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Led on August 14, 2012, 05:55:15 PM
Be sure that you have followed my directions precisely.  It will work.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Shazam on August 14, 2012, 07:01:35 PM
Hopefully I get some time to double check it this week. School starts tomorrow, and I am moving in two weeks. I'll be very busy for a while.

Thanks for all of the help. :)
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Snake on August 15, 2012, 10:26:39 PM
Open your world in ZE and click the Load button and then load bes2.wld instead of besc.wld and then save it over that.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: SleepKiller on August 15, 2012, 10:38:58 PM
Simple Method: Delete everything out of the besc folder but keep this folder. Copy all the assets out of the bespin folder into the besc folder. Delete any of the unneeded .reqs i.e. bes1.req, and any historical ones. Edit in Zero Editor, munge and go into _LVL_PC/besc to retrive your new bes2.lvl.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Shazam on August 16, 2012, 01:48:54 PM
Thanks for all of the help. I will try your suggestions when I have time to actually turn my computer on...:slap: (I'm on my phone, by the way)
I'm very optimistic, I think I will get it working. Again, thanks for all of the help! :)
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Shazam on August 16, 2012, 05:43:34 PM
Extremely sorry for the DP. I don't know how to attach things by the edit function. If you can merge them, feel free.

I got it to work, thank you all sooooo much! Now I want to know how to make those invisable walls and remove walls and such (OC when you make server, does nothing on other servers)

EDIT: To explain: The April Fools mod is the best example, how you added that bridge in the courtyard that was not visable to the players who didn't have that map. (I'm not sure if it even shows up for the person who has the map, but either way is fine.) Also, how there was one part of the map that let you walk through the wall. (EPIC!) Last but not least, changing the spawns to different locations.

Please help? :)
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: SleepKiller on August 16, 2012, 05:45:48 PM
Quote from: ✫Şђã·Żäм✫ on August 16, 2012, 05:43:34 PM
Extremely sorry for the DP. I don't know how to attach things by the edit function. If you can merge them, feel free.

I got it to work, thank you all sooooo much! Now I want to know how to make those invisable walls and remove walls and such (OC when you make server, does nothing on other servers)

Please help? :)
Just place and delete objects as you normally would.

And for moving spawns you need to move the path nodes around. A person will spawn were the node is, simple.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Shazam on August 17, 2012, 05:07:37 PM
Awesome, thanks!

One complication: This is waaay off from the original B:CC, things are all out of place. Any clue?

Just to clarify, to load the world:
-I went into my LVL Builders Toolbox (v4b) and went to the Cloud City Editor
-Went into BFBuilder
-Hit "Load
-Selected the bes2.wld from my BFBuilder assets folder
-Allowed everything to load

It's really weird...I am not sure why it's like that. Please help.

There is a picture on the other page of the last post.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: SleepKiller on August 17, 2012, 05:11:58 PM
What the? Dude stop using LVL Toolbox just use the modtools it is way better for editing worlds and no wonder it took us so long to help you get it working when you don't mention that fact  :blink:. Anyway yes I do have a clue as to what is.
Open up config.ini in the folder with Zero Editor in, at the end of it put this line.
FlipModelX = 1
Objects will no display their correct coordinates in Zero Editor.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Shazam on August 17, 2012, 05:19:42 PM
Quote from: SleepKiller on August 17, 2012, 05:11:58 PM
What the? Dude stop using LVL Toolbox just use the modtools it is way better for editing worlds and no wonder it took us so long to help you get it working when you don't mention that fact  :blink:. Anyway yes I do have a clue as to what is.
Open up config.ini in the folder with Zero Editor in, at the end of it put this line.
FlipModelX = 1
Objects will no display their correct coordinates in Zero Editor.

It was the only method that even worked... sheesh. I was using the modtools up until now, and I clarified that.

Thank you for the help, I am doing it right now.

I think I may have a problem... I just tried to open ZE without the use of BFBuilder and it said:
Quote from: Zero Editor Error
Config.ini not found, unable to start.

I am finding more problems as I go... this could take a while. :yawn:
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Phobos on August 17, 2012, 05:44:57 PM
Quote from: SleepKiller on August 17, 2012, 05:11:58 PM
Dude stop using LVL Toolbox
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_m88qgxvVBs1rqykim.gif&hash=de1abbe24e44c4024390c400224b2bccd6008a64)[/spoiler]
Quote from: NorwoodI was wondering if you could remove me from the 'Walking Dead Campaign Group', I haven't done anything with that group in forever, and I'm not overtly fond of having it on my profile.
NP. We werent overtly fond of you being there anyway.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: SleepKiller on August 17, 2012, 05:52:43 PM
Quote from: Phobos on August 17, 2012, 05:44:57 PM
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_m88qgxvVBs1rqykim.gif&hash=de1abbe24e44c4024390c400224b2bccd6008a64)[/spoiler]
I meant no offence to you or your tools. I was simply saying that for the purpose of editing worlds I personally find the modtools to be the easier way to edit worlds. I am sorry I probably shouldn't have said that.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Phobos on August 17, 2012, 09:09:12 PM
Quote from: SleepKiller on August 17, 2012, 05:52:43 PM
I meant no offence to you or your tools. I was simply saying that for the purpose of editing worlds I personally find the modtools to be the easier way to edit worlds. I am sorry I probably shouldn't have said that.
I agree that BFBuilder is more suitable for editing worlds than LVL toolbox. The toolbox is meant to accommodate for the other LVLs but to make individual world builders more functional would take up too much space.
Title: Re: [HELP] Loading Shipped Worlds on BFBuilder
Post by: Shazam on August 24, 2012, 03:12:23 PM
Just letting you know that I got it to work! The sad part is, BFBuilder is continuing to have complications. I am using the Cloud City LVL Builder and it seems to have more luck with this. So far, nothing seems wrong with the world.

Now I just need to figure out how to use ZE, which isn't a bad thing whatsoever.  :cheer:
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