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Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Phobos on August 10, 2012, 08:03:51 AM

Title: [SOLVED] Disable Cantina Music
Post by: Phobos on August 10, 2012, 08:03:51 AM
I try to disable cantina bar music on tat2 mos eisley.

stuff i tried:

removing the sound regions in zeroeditor and saveing the world
didn't work

removing stuff from this file
tat2_SoundRegions.RGN
[spoiler]Region("soundstream tat_amb_cantina 2.0", 1)
{
Layer(2);
Position(-192.361221, 15.184128, -69.637444);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Size(36.979858, 10.000000, 10.000000);
Name("Region 17");
}

Region("soundspace cantina", 0)
{
Layer(2);
Position(-192.732529, 11.060184, -67.987999);
Rotation(1.000000, 0.000000, 0.000000, 0.000000);
Size(15.391022, 10.000000, 15.083302);
Name("Region 18");
}
[/spoiler]
also didn't work

I know it is in the tat sound.lvl but there should be a way to disable it right?
Title: Re: Disable Cantina Music
Post by: Led on August 10, 2012, 08:18:36 AM
I would have thought removing the soundspace would have worked.
Title: Re: Disable Cantina Music
Post by: 21 | Reacter on August 10, 2012, 12:19:28 PM
Hi,

Search in tat2.lvl for: amb_cantina and remove the lines between TYPE and XFRMO

(sphere .... NAME .... soundstream tat_amb_cantina 2.0 .... ) ;)


[spoiler]Before:
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.uploadagent.de%2Ffiles%2F1344626638%2Fbefore_edit.png&hash=549f042bd8c514f148847c677fb19ce8f836dfe7)

After:
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.uploadagent.de%2Ffiles%2F1344626659%2Fafter_edit.png&hash=0b259747fc63e1f0955993f69f04bf4da33ed9fc)[/spoiler]
Title: Re: Disable Cantina Music
Post by: Joseph on August 10, 2012, 12:31:47 PM
has anyone used soundregions (well) in a mod map? i.e. used their own sound not from the game in different areas of the map.
Title: Re: Disable Cantina Music
Post by: Phobos on August 10, 2012, 09:46:53 PM
Quote from: FC.Joseph on August 10, 2012, 12:31:47 PM
has anyone used soundregions (well) in a mod map? i.e. used their own sound not from the game in different areas of the map.
I have figured out how to do this but for large sound spheres it ends up slowing down the pitch and speed of the custom sound when you are at the edge of the sound radius.

Edit:
Thanks scarecrow it works now I can listen to music without cantina biths interfering :moo:
Title: Re: [SOLVED] Disable Cantina Music
Post by: 21 | Reacter on August 11, 2012, 02:56:50 AM
np Phobos  :happy:
Title: Re: [SOLVED] Disable Cantina Music
Post by: Joseph on August 11, 2012, 11:31:54 AM
That's pretty crazy, I bet some awesome immersive maps could be made with multiple sound regions and a good choice of atmospheric sound
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