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Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: tirpider on July 08, 2012, 01:12:58 PM

Title: GeometryAddon for vehicles?
Post by: tirpider on July 08, 2012, 01:12:58 PM
Anyone know if it is possible to use GeometryAddon in the odf of vehicles, props, or anything besides units?

I don't have a project or example, but if this is possible, it could make for some interesting modularization (is that even a word?) of assets.
Title: Re: GeometryAddon for vehicles?
Post by: Sereja on July 10, 2012, 01:30:50 AM
Yes, addon works for props, and you need to add this lines in .odf:
AttachOdf = "oto_bldg_post_flare_projector"
AttachToHardPoint = "hp_light1

It is only example with lights, but you may add any other .odf, which call an addon, if the prop have hp hardpoint, ofcourse...
But for vehicles addons is never works, and this is sad reality... :'(
Title: Re: GeometryAddon for vehicles?
Post by: tirpider on July 10, 2012, 08:15:17 AM
well.. rats.
Thanks for the info, Sereja.
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