SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Kit Fisto on June 28, 2012, 07:58:32 PM

Title: Adding movie to custom maps
Post by: Kit Fisto on June 28, 2012, 07:58:32 PM
Is it possible to add movies ( the movie in the startup screen when you click on the map ) to custom maps that didn't come with one? An example would be Mygeeto: War Torn City...
Title: Re: Adding movie to custom maps
Post by: Led on June 28, 2012, 07:59:07 PM
Yes.  But you need to use the mod tools.
Title: Re: Adding movie to custom maps
Post by: Kit Fisto on June 29, 2012, 06:34:26 PM
Could someone make movies for certain maps for me? I have 6 that I want.  Let's star with sleepkillers conversion of geonosis dust plains and scum strikes utapau sinkhole. Could someone Please Please Do it?
Title: Re: Adding movie to custom maps
Post by: Led on June 29, 2012, 06:35:48 PM
We can't add them without the assets and then re-munging them.
Title: Re: Adding movie to custom maps
Post by: Phobos on June 29, 2012, 06:57:50 PM
true you need assets because of the mcfg and shell req requirements for indexing the movie I have made intro movie for Phobos map.

Example
// transition times used by all movies

MovieProperties()
{
    Name("flythrough_template");
    FadeInTime(1.0);
    FadeOutTime(1.0);
}


// Level fly throughs...

// MOD1
MovieProperties()
{
    Name("Phobosfly");
    Inherit("flythrough_template");
    Movie("Phobos");
    SegmentList()
    {
        Segment("Phobosfly", 1.0, -1);
    }
}

Title: Re: Adding movie to custom maps
Post by: Kit Fisto on June 29, 2012, 08:18:28 PM
Oh sorry. The way you made it sound like was that you could make it without the assets. Sorry for the confusion. You can just delete this topic then.  :shrug:
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