I was wondering if there is a mod of some sorts where for LAN multiplayer you can make up to, say 40-50 AI per team? If there is could someone upload it? If not is there someOne who would like to make it?
( the reason I want this is because I Think it would be crazy fun with my little bro when we play through LAN!! )
You can make additional local teams with allied AI. It would effectively give you more AI to fight against, up to 32 per team.
Pick any one standard map and I will make it for you.
How about cloud city both eras ( if you can )! Also could you add like an extra 200 renforcements so that it goes a long time? :P If that doesn't work just let me know then I'll choose a different map.
SO what you are saying is that there will be, for example 32 regular droids PLUS 32 local droids?! :o This is gonna be soooo much fun!!!!!
That will be fine. I can work on it tomorrow night.
Here it is:
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=636
readme:
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This is a mod made by hex editing the PC *PLAYER* bes2.lvl file.
I have made it so that it is an Addon mod.
Hex edit mod made by "{PLA} Led".
These are the original CPs for Cloud City:
CP1 Courtyard CT Neutral Team 0
CP2 Walkway WW Empire/Clones Team 2
CP3 Rear Entrance RE Rebels/CIS Team 1
CP4 Rear Flank RF Rebels/CIS Team 1
CP5 Carbon Freezing Chamber CFC Neutral Team 0
CP7 Forward Flank FF Empire/Clones Team 2
These are the CPs as defined in this mod:
CP1 Courtyard CT Team 5
CP2 Walkway WW Empire/Clones Team 2
CP3 Rear Entrance RE Team 3
CP4 Rear Flank RF Rebels/CIS Team 1
CP5 Carbon Freezing Chamber CFC Team 6
CP7 Forward Flank FF Team 4
Here are the hex byte offsets for each CP:
CP1 Courtyard 22874F0
CP2 Walkway 22864D8
CP3 Rear Entrance 22860D8
CP4 Rear Flank 22857BC
CP5 Carbon Freezing Chamber 2287018
CP7 Forward Flank 22868D8
CP3 No capture (hex edit for no cap)
CP7 No capture (hex edit for no cap)
(Note: when i allowed these to be captured, emps and rebs got them right way. Maybe an ally setting?
but anyway, the locals did not spawn after that.)
Script files are included if anyone want to make a new mission file for teams 5 and 6 or
change the sides out. These are in the folder For-Modders.
I made the mission file no bleed.
Interestingly, it appears that localization of AI names is based on the local team name.
When I made the local team 3 "local-t3" I got NULL AI names, but when I made local team 3
"Empire" I got regular emp names.
Released on 6/26/2012.
Thanks to Lucasarts/Pandemic for SWBF and the mod tools.
Thanks to the visitors of SWBFgamers.com for keeping SWBF modding alive.
Thanks to BattleBelk for making and releasing his mod tools.
Thanks to the players that are stilling playing this game.
Visit SWBFgamers.com!
Thanks a lot Led!!! I'll try it tomorrow and tell ya how it goes.
Edit: It was great! It's fun on single player too! It's fun to fight only the locals because you get never ending enimies!