SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Snake on May 08, 2012, 02:56:18 PM

Title: [Solved] Terrain Cutters
Post by: Snake on May 08, 2012, 02:56:18 PM
Well, I downloaded terrain cutters from Gametoast and the .odf's seem sound but it's what was crashing the zombie map. I really need the terrain cutters so does anyone know a swbf1 substitute or how to fix this?

Here's the .odf of one of the cutters, seems normal.


[GameObjectClass]       

ClassLabel  =   "prop"
GeometryName    =   "cuttercube.msh"


[Properties]       

GeometryName    =   "cuttercube"

Title: Re: [HELP] Terrain Cutters
Post by: SleepKiller on May 08, 2012, 03:36:22 PM
It could be that you are using too many terrain cutters or that they are too big for SWBF1.

All mshs are present in your world folder as well?
Title: Re: [HELP] Terrain Cutters
Post by: Snake on May 08, 2012, 04:15:06 PM
I only need/used one and yes they are all in there.. :/
Title: Re: [HELP] Terrain Cutters
Post by: Sereja on May 10, 2012, 08:39:10 AM
You need to add .msh.option with -nocollison line in it. If this does not help, you need to add the name of some invisible model in .odf. , like that:
[GameObjectClass]       

ClassLabel  =   "prop"
GeometryName    =   "cuttercube.msh"

[Properties]       

GeometryName    =   "com_inv_col_8"
Title: Re: [SOLVED] Terrain Cutters
Post by: Snake on May 10, 2012, 09:24:47 AM
Hmm, good idea, I shall try this.
--
Adding the nocollision didnt work but putting those lines in the .odf did.

Topic solved, thanks Sereja!
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