Well, I downloaded terrain cutters from Gametoast and the .odf's seem sound but it's what was crashing the zombie map. I really need the terrain cutters so does anyone know a swbf1 substitute or how to fix this?
Here's the .odf of one of the cutters, seems normal.
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cuttercube.msh"
[Properties]
GeometryName = "cuttercube"
It could be that you are using too many terrain cutters or that they are too big for SWBF1.
All mshs are present in your world folder as well?
I only need/used one and yes they are all in there.. :/
You need to add .msh.option with -nocollison line in it. If this does not help, you need to add the name of some invisible model in .odf. , like that:
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cuttercube.msh"
[Properties]
GeometryName = "com_inv_col_8"
Hmm, good idea, I shall try this.
--
Adding the nocollision didnt work but putting those lines in the .odf did.
Topic solved, thanks Sereja!