SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: MARCUS on April 30, 2012, 05:54:11 AM

Title: REBELS RETURN TO HOTH 002 BETA
Post by: MARCUS on April 30, 2012, 05:54:11 AM
hi guys, i've been working over 3 weeks on this map

readme:

This is the beta version of my self created map called REBELS: RETURN TO HOTH 002

This is a map about a group of rebels returning to hoth after a training on yavin IV.
Their transport ship crashes near their base, so they have to go further on foot .

Under command of luke skywalker, the group of rebels enters a network of caves, there, they disturb
the o-so-feared wampas.
They have to fight all the wampas before they can continue their journey, will you be helping the rebels,
or will we see you fighting them?
It's all up to you.


This map is rebels vs wampas,

the rebels have 3 different units; the pilot, the trooper and luke skywalker
the wampas have 2 different units; the 'normal' wampa and the chieff wampa

There are 4 cps, 2 in the caves, and 2 outside the caves (the crashed rebel ship and
the wampa's dinner room)


REMEMBER, THIS IS STILL A BETA VERSION OF THE MAP, SO THERE ARE A COUPLE OF BUGS IN IT, THE AI ISN'T PERFECT
AND OTHER THINGS, I WILL REMOVE THEM IN THE FINAL VERSION OF THE MAP


INSTALL: put the all and imp.lvls in the side folder, the mission in the _LVL_PC folder and the reb002
folder in the addon folder. (remember to backup the originals first so you don't need to reinstall
you game)


HAVE FUN!!!!!!!!!!



Pls pm the bugs to my account on swbfgamers.com
its called MARCUS


thx!



so if anyone encounters bugs, please pm me so i can fix them

download links:

http://www.gamefront.com/files/21633822/REBELS+RETURN+TO+HOTH+002+BETA.zip (http://www.gamefront.com/files/21633822/REBELS+RETURN+TO+HOTH+002+BETA.zip)


http://media1.gamefront.com/guploads/201204/30/05/REBELS%20RETURN%20TO%20HOTH%20002%20BETA.zip?b17f4b620c6cf1393ffa644d11eea151ee12995c6f2461e126e601ef5a3f0f0569ff16138594a2f1b165ec34369665246886bad947e7bbd9031439239dd958701e1805e1c8da17c25fad01301581f00615541e6b5ee6e9ea7b14b0ed8c23ad8b74b43e9364a100b42234f2020dcd3cd1a0f2e8cc122bce (http://media1.gamefront.com/guploads/201204/30/05/REBELS%20RETURN%20TO%20HOTH%20002%20BETA.zip?b17f4b620c6cf1393ffa644d11eea151ee12995c6f2461e126e601ef5a3f0f0569ff16138594a2f1b165ec34369665246886bad947e7bbd9031439239dd958701e1805e1c8da17c25fad01301581f00615541e6b5ee6e9ea7b14b0ed8c23ad8b74b43e9364a100b42234f2020dcd3cd1a0f2e8cc122bce)

(i dont know if it can be uploaded here, if so, i will try do to it)

screenshots:
[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fa2.sphotos.ak.fbcdn.net%2Fhphotos-ak-prn1%2Fs720x720%2F546040_114358298699823_100003769606711_64851_144196836_n.jpg&hash=9f3aec91aea820e3fc30f67a70bff5710e0d7542)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fa1.sphotos.ak.fbcdn.net%2Fhphotos-ak-prn1%2Fs720x720%2F545741_114353008700352_100003769606711_64820_100511941_n.jpg&hash=07d825c2024b10115cf050096b9f9eb2fc138a2d)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fa6.sphotos.ak.fbcdn.net%2Fhphotos-ak-ash3%2Fs720x720%2F543387_114353455366974_100003769606711_64826_1795904422_n.jpg&hash=86be7b047a607e88fa1ad164f1f9a83d4f9ba213)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fa4.sphotos.ak.fbcdn.net%2Fhphotos-ak-ash3%2Fs720x720%2F532832_114354818700171_100003769606711_64838_50525530_n.jpg&hash=75056417f0c54769d08772e270b5f2b177d0982f)[/spoiler]



BUG LIST:

-cp1 floats in the air                                WILL BE FIXED
Title: Re: REBELS RETURN TO HOTH 002 BETA
Post by: {TcF}Dr.Penguin on April 30, 2012, 11:38:27 AM
Mine didn't have wampas..
Title: Re: REBELS RETURN TO HOTH 002 BETA
Post by: MARCUS on April 30, 2012, 12:19:59 PM
you have to replace the imp and all files with the originals, else it wont work 


if you do this, it will work fine
Title: Re: REBELS RETURN TO HOTH 002 BETA
Post by: Snake on April 30, 2012, 12:40:32 PM
Quoteyou have to replace the imp and all files with the originals, else it wont work 


if you do this, it will work fine

you can just put dc: in your lua beside both of the lines that call the sides files. Like this:


-- Start sidelvls
ReadDataFile("dc:SIDE\\cis.lvl",
"cis_inf_basic",
"cis_inf_countdooku",
"cis_inf_droideka",
"cis_fly_maf");
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_basic",
"rep_inf_macewindu",
"rep_inf_jet_trooper",
"rep_fly_gunship");
Title: Re: REBELS RETURN TO HOTH 002 BETA
Post by: {TcF}Dr.Penguin on April 30, 2012, 01:03:41 PM
Oh hah, sorry.
Title: Re: REBELS RETURN TO HOTH 002 BETA
Post by: MARCUS on May 01, 2012, 02:20:35 AM
How do you find the map?
Title: Re: REBELS RETURN TO HOTH 002 BETA
Post by: Snake on May 01, 2012, 07:01:20 AM
Go in BFBuilder Pro, click edit then edit .lua
Title: Re: REBELS RETURN TO HOTH 002 BETA
Post by: MARCUS on May 01, 2012, 09:54:24 AM
XD

my question was if you like the map, not where i could find that XD
Title: Re: REBELS RETURN TO HOTH 002 BETA
Post by: Darth Gamer on May 03, 2012, 11:34:50 AM
I saw a thin wampa!
Title: Re: REBELS RETURN TO HOTH 002 BETA
Post by: MARCUS on May 03, 2012, 12:00:46 PM
how do you mean exactly?
could you be more specific


it can be that the textures of the wampa sometimes jumps to lowrez but that isn't often
Title: Re: REBELS RETURN TO HOTH 002 BETA
Post by: Darth Gamer on May 04, 2012, 11:56:09 AM
If you take a look at the picts you uploaded, you should see some thin wampas.
Title: Re: REBELS RETURN TO HOTH 002 BETA
Post by: MARCUS on May 04, 2012, 12:30:43 PM
those are lowrez wampas, every soldier has a lowrez, its probably because there are lots of wampas on your screen

it IS  normal and i cant do anything about it, but YOU can by highering your details in options - video-options
Title: Re: REBELS RETURN TO HOTH 002 BETA
Post by: Led on May 27, 2012, 08:37:12 PM
links are dead, could you update them?
Title: Re: REBELS RETURN TO HOTH 002 BETA
Post by: MARCUS on May 28, 2012, 03:30:03 AM
Quote from: Buckler on May 27, 2012, 08:37:12 PM
links are dead, could you update them?


the final version is almost finished, so there is no need to ;)
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