SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: Kit Fisto on April 20, 2012, 08:15:53 PM

Title: Any mappers available?
Post by: Kit Fisto on April 20, 2012, 08:15:53 PM
Are there any map makers who are available to make a map for me? I have a mac so I can't really do anything to help...
Title: Re: Any mappers available?
Post by: Unit 33 on April 21, 2012, 04:57:55 AM
There are certainly a few knocking around.
Perhaps you should specify your request?
Title: Re: Any mappers available?
Post by: Kit Fisto on April 21, 2012, 07:44:40 AM
Here's my idea:
JABBA'S SAIL BARGE
How about this, get 4 skiffs from mos eisley and put them in a circle "floating" around the sarlaac pit and make 2 of them CPs. then have it where if you fall of the skiffs you go down a steep hill that you cant climb up and you fall in the sarlaac pit! to connect the 4 skiffs you would have a narrow platform for people to walk across. The skiffs would each have 1 turrent attached  on them like in mos eisley. I wanted to have jabbas sail barge but if you cant make it then this would be just as good. One thought though should it be where the CPs can't be captured and you spawn on any of the 4 skiffs or should the CPs be capturable.
Sound cool to anyone?
Title: Re: Any mappers available?
Post by: Snake on April 21, 2012, 08:51:22 AM
That's pretty awesome, I'm not sure if it is possible without lots of new models though.  :confused:
Title: Re: Any mappers available?
Post by: Kit Fisto on April 22, 2012, 07:03:39 AM
Would you want to try it?
Title: Re: Any mappers available?
Post by: Snake on April 22, 2012, 11:34:43 AM
I will, I'll ask Epifire if he can make some models for me.
Title: Re: Any mappers available?
Post by: Kit Fisto on April 22, 2012, 11:53:05 AM
AWESOME!!!!!! :cheer: Are you gonna try to have the actual sail barge in it or just the 4 skiffs?
Title: Re: Any mappers available?
Post by: Unit 33 on April 22, 2012, 12:02:17 PM
Quote from: SnΛke on April 22, 2012, 11:34:43 AM
I will, I'll ask Epifire if he can make some models for me.
If you require any of my skinning services I'll be happy to assist.
Title: Re: Any mappers available?
Post by: Snake on April 22, 2012, 12:41:06 PM
Don't get too excited, it's all up to Epifire. But If he will make the big barge then I will do the rest. And thanks 33!
Title: Re: Any mappers available?
Post by: Unit 33 on April 22, 2012, 01:21:21 PM
Well couldn't he just re-size the original model?
Title: Re: Any mappers available?
Post by: Snake on April 22, 2012, 07:51:49 PM
Well the original one isn't very detailed (I'm wanting atleast one lower level in the barge) and it has a staircase on the side. (actually ramps to be technical..)


EDIT

Although.. Maybe tirpider could hex cut the ramps off. Maybe he could somehow make a lower level also?
Title: Re: Any mappers available?
Post by: tirpider on April 22, 2012, 08:32:32 PM
I haven't played with props before.

I bet the ramps could come right off, easy.

I'll look at it tonight.
I'm also playing with/inventing a way to scale mshs.
I can't promise anything regarding scale. (yet)

As for a lower level.... that that is beyond my ability.
Right now I can subtract and move pre-existing geometry. Creating it is a whole different potatoe.
If it can be made and saved in msh format, somehow, I can mash stuff together and trim overhang and such.
The biggest hitch in making an inside for the barge would be collisions on the walls.
It's really a big enough project to justify scratch building it in XSI.

(I'll still try to get the ramps off because that would be usefull anyway. Possibly made into a transport, add some gun possitions on the sides, ect...)

-edit
My fist look tells me that I can remove the ramps, but it's more than just a quick, cut and save.
I have to find and remove their collision stuff as well.
Also, the shadow for it is in a tag I don't have translated yet (SHDW) so It would either carry the scaffolding shadow around or I could remove it entirely.
Also, the maintenance hatch on the bottom would need to be closed. (or made into a way to get in or something)

Since It's not a quick edit, it's in rotation with my other projects.
I will clean off the ramps, and close the doors on the bottom.
It's unlikely that this particular model will get an inside.
I don't expect to get started on it for at least a week, But it's there.
Title: Re: Any mappers available?
Post by: Snake on April 23, 2012, 10:05:23 AM
Oh, yeah I figured the lower level was too much. Btw, you can scale stuff pretty easily with the .msh.option file.
Title: Re: Any mappers available?
Post by: tirpider on April 23, 2012, 12:39:17 PM
I read somewhere that the collisions get funky if you scale too much with the .option.
I don't know if that is true or not, but if I go in and scale every vertex in every MODL (visible and invisible) then the .option can remain the same.
Title: Re: Any mappers available?
Post by: Snake on April 23, 2012, 01:00:01 PM
Oh, makes sense
Title: Re: Any mappers available?
Post by: Kit Fisto on April 24, 2012, 07:20:52 PM
For this map I was wondering if you could make the sides a little different just to change it up a little, just the skins for the special class no weapons change.
1. Dark Trooper has Boba Fett Skin
2. Wookiee has Chewbacca skin
3. Jet Trooper has Jango Fett Skin

Sound good?
Title: Re: Any mappers available?
Post by: Snake on April 25, 2012, 09:52:06 AM
I was thinking Rebels vs Bounty Hunters like the movie. I'll make boba fett in there too. Epifire says he can't do the model :/
Title: Re: Any mappers available?
Post by: Kit Fisto on April 25, 2012, 07:27:51 PM
So that means just the 4 skiffs like a said earlier?
About the sides, you could make a Snake version with your sides then a kitfisto version with my skins for the special class like I said above... because maps with side mods get boring for me after a while unless they are only skins(and Napseeker stuff). So I would be happy if you would do the Boba and Jango Fett and Chewbacca skins for the map. Then you could make a version with your bounty hunters (which would probably be cooler for a lot of other people ;)). Let me know what you think? :)
Title: Re: Any mappers available?
Post by: Snake on April 25, 2012, 09:08:37 PM
Alright. I'll figure something out about the model.
Title: Re: Any mappers available?
Post by: Kit Fisto on April 26, 2012, 05:11:36 PM
Well I don't really care if the barge is there or not but I do want what I stated above... :tu:
Title: Re: Any mappers available?
Post by: tirpider on May 12, 2012, 12:57:43 PM
In case this is still an issue.
I got the scaffolding off the barge, but I can't get the doors closed on the bottom.
[spoiler]I'm still learning how to manipulate quaternions.
If anyone knows the math, please, please, please, let me know.
I can encode them, multiply, add and subtract them, but I don't know how to translate them into human readable (useable) terms.[/spoiler]

The doors can be removed, along with the engine and stuff hanging out.
But it leaves a big hole in the botom of it.

I'm keeping it in my work folder anyway, as I think it will make a groovy transport vehicle conversion, one day.

So, would a ramp-less barge with a hole in the bottom help at all?
Title: Re: Any mappers available?
Post by: Snake on May 12, 2012, 01:47:43 PM
Nah, just keep it for a vehicle conversion. I don't think this map is possible without a lot of custom models.
Title: Re: Any mappers available?
Post by: tirpider on May 12, 2012, 01:58:27 PM
Groovy.
This one (the barge) is long term anyway.
I haven't even opened a vehicle to see how the hard points are set up.
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