SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: {TcF}Dr.Penguin on April 01, 2012, 02:31:47 PM

Title: Snake's Mania Mod Assets
Post by: {TcF}Dr.Penguin on April 01, 2012, 02:31:47 PM
Well I have 2 questions relating to the photo below.

1. Does any one know where I can find assets for the trooper in the screen shot?

2. Does any one know how I can make clone troopers hold their pistols like that one?

http://www.xfire.com/profile/swbffixer/screenshots/?view#122400539

Thanks a ton as always!
Title: Re: Snake's Mania Mod Assets
Post by: Snake on April 02, 2012, 09:29:34 AM
1. They were lost when my computer crashed.
2. Go to the pistol .odf and change the AnimationBank from "pistol" to "rifle"
Title: Re: Snake's Mania Mod Assets
Post by: {TcF}Dr.Penguin on April 02, 2012, 10:40:44 AM
Awesome, Thanks snake!
Title: Re: Snake's Mania Mod Assets
Post by: {TcF}Dr.Penguin on April 12, 2012, 11:23:25 AM
I changed the rep_weap_inf_pistol.odf in the ODF , the example of the new odf change is

[WeaponClass]
ClassLabel       = "cannon"

[Properties]
AnimationBank      = "rifle"
GeometryName       = "rep_weap_inf_pistol"
HighResGeometry         = "rep_1st_weap_inf_pistol"

//***********************************************
//*************   TARGET & RANGE VALUES  **********
//***********************************************

TargetEnemy      = "1"
TargetNeutral      = "0"

Did I do any thing wrong? Because it doesn't show any difference.
Title: Re: Snake's Mania Mod Assets
Post by: Snake on April 12, 2012, 12:59:01 PM
Everyone that has the pistol should be holding it like a rifle. You did it right.
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