SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: SleepKiller on March 24, 2012, 09:40:20 PM

Title: UTAPAU: SINKHOLE 1.1 by SleepKilller
Post by: SleepKiller on March 24, 2012, 09:40:20 PM
UTAPAU: SINKHOLE


I can't be bothered writing a description, but in writing this sentence am I in fact writing a description?

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F122508664-4.jpg&hash=d050fd7e0d31829499176ee587ddc1d15f6c5e2d) (http://www.xfire.com/profile/sleepkillerhasxfire/screenshots/?view#122508664)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F122508664-4.jpg&hash=d050fd7e0d31829499176ee587ddc1d15f6c5e2d) (http://www.xfire.com/profile/sleepkillerhasxfire/screenshots/?view#122508664)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F122508665-4.jpg&hash=79877508eac93e82d94df474bd9b37a4ab194cd0) (http://www.xfire.com/profile/sleepkillerhasxfire/screenshots/?view#122508665)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F122508672-4.jpg&hash=8de16dcb98cb250fe4c73947625f1719fe83b9f7) (http://www.xfire.com/profile/sleepkillerhasxfire/screenshots/?view#122508672)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F122508674-4.jpg&hash=7017cf492decc55cf44ab97fdbd05abd09e85b16) (http://www.xfire.com/profile/sleepkillerhasxfire/screenshots/?view#122508674)
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Credits
Led and his testing gang.
tirpider
BattleBelk

PATCH 1: Fixed the lack of health and ammo bots... oops. 

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=514 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=514)
Title: Re: UTAPAU: SINKHOLE
Post by: Phobos on March 24, 2012, 11:41:10 PM
what's different compared to the other port?
Title: Re: UTAPAU: SINKHOLE
Post by: Led on March 25, 2012, 05:00:39 AM
SK has worked his magic.  Better collision (no walk through walls).  Better lighting. Unblocked areas (get to second floor).  I think he put tanks in it.
Title: Re: UTAPAU: SINKHOLE by SleepKilller
Post by: Dbiz on March 25, 2012, 05:46:19 PM
yeah,  I don't know how many times I tried walking through the openings in the hanger by the boxes in the other sinkhole  port.

well done SK

no tanks BTW
Title: Re: UTAPAU: SINKHOLE by SleepKilller
Post by: Kit Fisto on March 25, 2012, 06:12:55 PM
Awesome! But no medical or ammo droids?!
Title: Re: UTAPAU: SINKHOLE 1.1 by SleepKilller
Post by: SleepKiller on March 25, 2012, 08:02:50 PM
Grab the new file for health and ammo bots which I stupidly left out...
Title: Re: UTAPAU: SINKHOLE 1.1 by SleepKilller
Post by: Kit Fisto on March 25, 2012, 08:55:17 PM
Cool sleepkiller you are the bestest! :moo:
Title: Re: UTAPAU: SINKHOLE 1.1 by SleepKilller
Post by: JDHarbs on March 25, 2012, 10:57:32 PM
Just had to ask this, but are you (SleepKiller) going to be re-porting all of the SWBF2 maps? Some previous ports by other modders weren't exactly perfect and you seem to be doing a great job with the ones you've ported so far.

If so, do you plan on releasing them all together in a map pack once you've gotten them all polished off?

I only ask this b/c I've just recently gotten back into SWBF again and would hate to have to track down all of those prior conversions that I used to have when some had issues to begin with. Anyway, keeping up the great work. :tu:
Title: Re: UTAPAU: SINKHOLE 1.1 by SleepKilller
Post by: Phobos on March 26, 2012, 01:12:59 AM
If you do, I'd like to see Death Star re-ported. The current version we have has so many bugs glitches and flaws that I refuse to play the map until it is improved.
Title: Re: UTAPAU: SINKHOLE 1.1 by SleepKilller
Post by: Unit 33 on March 26, 2012, 03:41:54 AM
I agree the AI routing is horrible in the current Death Star port.
There is an area where all the bots get shunted and sit around looking gloomy and useless.
Additionally there's a wall area where you can get above the map and find yourself in a wonderful sniper position.
It is a verygood map though and deserves to be re-visted.
Title: Re: UTAPAU: SINKHOLE 1.1 by SleepKilller
Post by: Kit Fisto on March 26, 2012, 07:26:26 AM
The AI routing is bad on the Death Star and Polis Massa and I thought there was supposed to be tanks and turrents in Felucia and Mygeeto?
Title: Re: UTAPAU: SINKHOLE 1.1 by SleepKilller
Post by: {TcF}Dr.Penguin on March 26, 2012, 07:41:00 AM
Is it ok if this map is used in a tournament?
Title: Re: UTAPAU: SINKHOLE 1.1 by SleepKilller
Post by: Darth Verik on March 26, 2012, 08:12:21 AM
When all the SWBF II maps have been ported to SWBF I then i promise that i will return to gaming >D...but untill then i have to leave my game experiance behind me.
Title: Re: UTAPAU: SINKHOLE 1.1 by SleepKilller
Post by: SleepKiller on March 27, 2012, 01:38:01 AM
Quote from: {TcF}Dr.Penguin on March 26, 2012, 07:41:00 AM
Is it ok if this map is used in a tournament?
Of course it is.
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