SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Released Maps and Mods => Topic started by: Led on January 18, 2012, 06:38:10 PM

Title: modified CPs for Kam1 Rhn2 LVL
Post by: Led on January 18, 2012, 06:38:10 PM
modified CPs for Kam1 Rhn2 LVL

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=421 (http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=421)





Byte offsets for CPS, these are from BattleBelk's Deathregion (AntiGlitch)
server side files.  The recontructed ant-glitch map LUA scripts are required.
These can be found on SWBFgamers.com

All CPS can be captured in this release.




Rhn2.lvl
Rebels are team 1

CP1   Team 1 owns it already      62FDD8   
CP5   Team 0 changed to Team 1   63A494
CP6   Team 0 changed to Team 1   6369A4

CP4   Team 0 owns it already

CP2   Team 0 changed to Team 2   633C5C
CP3   Team 2 owns it already      6314EC
CP7   Team 0 changed to Team 2   62D99C

-----------------

kam1.lvl
CIS are team 1


CP5   Team 1 changed to Team 0   50EFA0
CP12   Team 2 changed to Team 0   50FF88

CP4   Team 0 changed to Team 2   511CAC
CP13    Team 0 changed to Team 2   51323C

CP2   Team 0 changed to Team 1   50CFE4
CP10   Team 0 changed to Team 1   50E42C
CP11   Team 0 changed to Team 1   512DA8



Hexedit Mod made by {PLA} Led


Released on 1/18/2012.




Thanks to Lucasarts/Pandemic for SWBF and the mod tools.
Thanks to the visitors of SWBFgamers.com for keeping SWBF modding alive.
Thanks to BattleBelk for making and releasing his mod tools.
Thanks to the players that are stilling playing this game.


Visit SWBFgamers.com!




Title: Re: modified CPs for Kam1 Rhn2 LVL
Post by: Phobos on January 18, 2012, 08:56:50 PM
Excellent work Led and thanks again for helping with the server files. Many players will enjoy the variety the clan training server has to offer.
Title: Re: modified CPs for Kam1 Rhn2 LVL
Post by: Phobos on January 19, 2012, 03:27:18 PM
the death regions in rhn2 dont seem to be working
Title: Re: modified CPs for Kam1 Rhn2 LVL
Post by: Led on January 19, 2012, 03:56:02 PM
Let me check the names of the death regions.


These are the only death regions that I can find that are defined in the mission.lvl file for rhn2.lvl

AddDeathRegion("FalltoDeath");
AddDeathRegion("DeathGlitchRegion1");

and are the ones I put in the LUA scripts.

Take a look inside mission.lvl and see if you can find anything else.


I suspect he just did not cover all the glitches.


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