http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=398
I will work on modding Theed for Multiple Native units.
This post will have some information that I have found about the map.
Mos Eisley is nab2.lvl.
Stock map has:
Team 1 as Rebel/CIS
Team 2 as Empire/Republic
Note: byte offsets are given for the lvl file installed with the game, not the dedicated server file. Game lvl files can be used on the dedicated server, but dedicated server files can not be used for single player or host player games (you wont see any terrain/building if you do use it).
CP1: given to team 1: byte offset: 2892FD8 (change to integer value for other team, 0 for neutral)
CP2: given to team 1: byte offset: 28927A8 (change to integer value for other team, 0 for neutral)
CP3: given to team 1: byte offset: 2982BC0 (change to integer value for other team, 0 for neutral)
CP4: given to team 1: byte offset: 28AB59C (change to integer value for other team, 0 for neutral)
CP5: given to team 2: byte offset: 28AD114 (change to integer value for other team, 0 for neutral)
CP6: given to team 2: byte offset: 28AAFAC (change to integer value for other team, 0 for neutral)
Team 1 (rebel/cis CP names)
Plaze: CP6
Rotunda: CP7
Embasy: CP3
Team 2 (empire/republic CP names)
Office: CP2
Palace: CP8
Guard: CP1
I can change any of the 6 CPs listed to any other team.
CP1: given to team 2: byte offset: 2892FD8
CP2: given to team 1: byte offset: 28927A8
CP3: given to team 3: byte offset: 2982BC0
CP4: given to team 4: byte offset: 28AB59C
CP5: given to team 5: byte offset: 28AD114
CP6: given to team 6: byte offset: 28AAFAC
Note: you will need to create a mission.lua file that defines the 6 teams. CP colors may be unpredictable.