SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: VEDROID E2-E4 on July 28, 2011, 02:26:09 PM

Title: LVL-digging: COMPILE/DECOMPILE
Post by: VEDROID E2-E4 on July 28, 2011, 02:26:09 PM
 1 :blink:   I know that exist some programs and tools for SWBF1 modding. There are BFbuilder (also its PRO addon),SWBF1 Modding LVL Builders Toolbox 2.0, etc. Particularly I'd like know how unpack lvl-file and do opposite action whithout SDK-programs. Especially I interest UNPUCK!


2 :blink:   What does mean "MUNGE"? Is it compiler? Probably...But how can I get such folders as We see in SIZE-folder of SWBF1 Modding LVL Builders Toolbox 2.0?(sorry for repitition...Why do I give this question? I did mods for S.T.A.L.K.E.R SoC and see in this term(munge) analogy with Compiler).


  P.S.: sorry for my English, I'm learning it still... :rofl:
Title: Re: LVL-digging: COMPILE/DECOMPILE
Post by: Led on July 28, 2011, 06:25:41 PM
Unpacking the level file is not so easy.  However, there has been some work done. 

Here is a lucas forums archive link:
http://www.lucasforums.com/archive/index.php/t-138043.html


I was able to make a capture of the Riley pages before it went down.

Please refer to this download.
http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=354


There are also some gametoast links that you may want to examine, too.



Munging is the word use for compiling using the LUA programming language.  SWBF uses 4.0.







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