http://www.lucasforums.com/showthread.php?t=158158
Peeking at the battlefront dedicated server exe file will allow you to find some switches like
/invincible
/unlimittedammo
Here are others that work:
/logfinalscore
the output is in a file called finalscore.log that looks like:
07/20/10 20:19:49 bes2a 137 Kill REB@14 0 EMP@14 14
07/20/10 20:22:28 bes2a 151 Kill REB@14 0 EMP@14 12
here the empire won two matches, first at 14-0 and the second at 12-0
/log
make many log files during a game very quickly filled with this debug output:
.\Source\LuaCallbacks_Mission.cpp(195) : [ERROR]Lua ReadDataFile: Could not open sound\shell.lvl
.\Graphics\Pc\pcRedSegment.cpp(314) : [ERROR]pcShaderSegment: shader Normal [0xe68b9c52] doesn't support vertexformat [d222]!
quoted from megalodon at LucasForums
Quote
I have been searching everywhere for the switches used in running a Star Wars Battlefront dedicated server. I have come up with some answers, but still do not know what all of them are.
I have e-mailed LucasArts and they gave me the usual response of basically "look in the forums and post your question there". Thanks LucasArts!
I would very much appreciate it if anyone could tell me the usage (syntax) and descriptions for the switches that are missing this info.
I have found info for the following switches. I'm assuming they are correct.
/audiomaxchannels - - Determines the maximum number of audio channels used by the game
/audiosamplerate [Rate] - Sets the sample rate for all audio up to 44100 KHz
/audiomixbuffer [Milliseconds] - Sets the buffer size for audio streaming
/autonet dedicated - Dedicated server
/bots - - Determine the number of bots to add to the server
/difficulty [1,2,3] - Sets the difficulty level of bots, where 1 = Easy, 2 = Medium and 3 = Hard
/gamename [Name] - Sets the server name
/heroes - Enables Heroes (default is no heroes)
/lan - Creates a LAN server (default is Internet)
/noai - Disables all AI
/nointro - Skips the introductory logos when the game loads up
/nomovies - Disables the background animation on the menu screens
/nonames - Disables displaying player names (default is names enabled)
/norender - Disables rendering on your server machine
/nosound - Disables sounds on your server machine
/nostartupmusic - Disables the background music which plays when the game starts up
/noteamdamage - Turns Friendly Fire off (on by default)
/password [Password] - Assigns the provided password to the server, clients need to use this password to join
/playercount - - Sets the minimum number of players required for the round to begin
/playerlimit - - Sets the maximum number of players allowed on the server
/randomize - randomize map rotation, leave out to turn off
/resolution [width height] - Sets the resolution for the server window
/throttle [Bandwidth] - Sets the maximum bandwidth per client (in KB) for the server
/tps - - Sets the tick rate for the server. This determines the maximum FPS for clients
/win - Run the game in windowed mode
I have not been able to find anything for the following.
/ai
/ainotext
/audionoenhance
/bandwidth
-connect
+connect
/connect
/crashed
/demomode
/email
/firstperson
/fixedfunction
/fixedrate
/framerate
/gameslice
/install
/lang
/latency
/loadspam
/log
/loginfinalscore
/loss
-name
/name
/netplayers
/netregion [EUR, JAP, NA]
/noaim
/nocheckcd
/nodrag
/notvalues
/nowait
/ntgui
/playback
/ppass
/profile
/quakecam
/record
/ShowAllServers
/ShowAllSessions
/sideselect
/skill
/soundwarning
/spawn
/team
MegaloDon3 is offline
What a pro name U_U Megalodon :D
Are those all ''commands'' for swbf1 ?
how does this work?
"/waitlate" | "/nowaitlate" – turn on and off waiting for
late moves from clients
Also
/nointro and /noframelock