SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Snake on July 09, 2011, 09:12:58 AM

Title: [HELP] Hex Editing Units
Post by: Snake on July 09, 2011, 09:12:58 AM
I have Phobos Developers hex editing program and learned a good but about hex editing maps but I was wondering if anyone could teach me how to hex edit units to add overwrite textures to a model and add kamas and things like that.
Title: Re: [HELP] Hex Editing Units
Post by: Xfire Keenmike aka cull on July 09, 2011, 05:36:15 PM
Sorry I have not got that yet. I am did not look deep into it yet. Nexus did a small cap troop. Was it darth vader cape but with invisible parts? Or was he able to add a different mesh like you talk about snake? I will be here to learn more what we find out.
Title: Re: [HELP] Hex Editing Units
Post by: Phobos on July 16, 2011, 10:13:49 PM
i want to find out how to hex edit a unit mesh to remove blackfoot. i tried nulling out boneroot_pelvis but swbf instantly crashed.
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