:moo:
Alright, this idea has been on the back of my mind for the past year and I haven't had much time to do anything about it until now...
To encourage more mapping for SWBF1, or at the very least, perhaps to give any mapper out there right now a bit more support and some snazz to add to their mapping project, I would like to offer all of the sides from my various past mods up for free use by any SWBF1 mapper.
No I don't mean the source files to the sides, I just don't have the motivation or time to dig those up. And most of the stuff was not meant to ever be released in source form anyway. However, if you already have any of my maps/mods they of course come with the rep.lvl and cis.lvl files. I'll give blanket permission to use any of the units contained within those REP and CIS lvl files and so, you can take the LVL and bundle it with your map when you release it. You only have to make sure you include the proper credits (read the mod's readme file where I list out the credits) in your own readme that comes with your map.
I will (gradually) make a public list of the names you would need to call in your mission LUA so that you can load them on to your map. For example, if you wanted to make use of my custom Kit Fisto in your map, you'd load the rep.lvl from my Execution at Geonosis 1.0 map and use:
AddUnitClass(REP, "rep_inf_kitfisto",1)
Or if you wanted Padme as your hero:
SetHeroClass(REP, "rep_inf_padme_geonosis")
The episode 2 Obi-Wan?
AddUnitClass(REP, "rep_inf_obi-wan_eps2",1)
You get the idea... they're yours to play with. Obviously in their munged form, you would not be able to alter their weapons or powers or do any customization ALTHOUGH, if you wish to make changes to their weapons via hex-editing, I will also permit you to modify the weapons that way and release the hex-edited rep.lvl (again, so long as credits are still listed in your readme). I actually tested this out myself last year when I hex-edited my own EAG1 REP.lvl to give the eps2 Anakin a different lightsaber weapon than his normal one (I gave him Mace's purple saber if I remember correctly) so I know this is possible.
EDIT: Okay, here's an example. From the forthcoming Execution at Geonosis 2.0 beta, here would be the public list of all the units and the weapons that now that you know their names, you could load into your map via the mission LUA:
EAG2 SOLDIERS / HEROES:
gar_inf_soldier
gar_inf_vanguard
rep_inf_aaylasecura
rep_inf_anakin_eps2
rep_inf_anakin_eps2_coruscant
rep_inf_anakin_eps2_tcm
rep_inf_anakin_hero
rep_inf_arc_trooper
rep_inf_arc_trooper_blue
rep_inf_clone_captain
rep_inf_clone_commander
rep_inf_clone_pilot
rep_inf_clone_sharpshooter
rep_inf_clone_trainee_assault
rep_inf_clone_trainee_blue
rep_inf_clone_trainee_pilot
rep_inf_clone_trainee_red
rep_inf_clone_trooper
rep_inf_clone_trooper_heavy_gunner
rep_inf_clone_trooper_heavy_gunner_kam
rep_inf_clone_troopernoh <- "noh" means "no helmet"
rep_inf_clone_troopernoh_heavy_gunner
rep_inf_droid_r2d2
rep_inf_heavyweapons_trooper
rep_inf_jedi_coleman_trebor
rep_inf_jedi_rodian_geo
rep_inf_jedi_tarados_gon
rep_inf_jedimale
rep_inf_jedimaleb
rep_inf_jedimaley
rep_inf_jet_trooper
rep_inf_kaminoan_cloner_blue
rep_inf_kiadi_mundi
rep_inf_kitfisto
rep_inf_lunduli
rep_inf_macewindu
rep_inf_macewindu_real
rep_inf_npc_agen_kolar
rep_inf_npc_kitfisto
rep_inf_npc_yoda
rep_inf_obi-wan_eps2
rep_inf_padme_geonosis
rep_inf_padme_geonosis_hero
rep_inf_padme_nightgown
rep_inf_plo_koon
rep_inf_roth-del_masona
rep_inf_sephjet_josall
rep_inf_shaakti
rep_inf_sora_bulq
rep_inf_yoda_unleashed
tat_inf_moisture_farmer1
tat_inf_moisture_farmer2
tat_inf_moisture_farmer3
tat_inf_tusken_female1
tat_inf_tusken_female2
tat_inf_tusken_guard
tat_inf_tusken_hunter
tat_inf_tusken_raider
WEAPONS:
gar_weap_inf_health_dispenser
gar_weap_inf_pistol
gar_weap_inf_rifle
gar_weap_inf_thermaldetonator
gar_weap_inf_torpedo_launcher
jedi_weap_homing_force_pull
jedi_weap_homing_saber
jedi_weap_homing_saber_green_strong
jedi_weap_homing_saber_green_weak
jedi_weap_inf_debris_chargeup
jedi_weap_inf_force_crush
jedi_weap_inf_force_crush_weak
jedi_weap_inf_force_pull
jedi_weap_inf_forceheal
jedi_weap_inf_forcepush
jedi_weap_inf_forcepush_weak
jedi_weap_inf_forcepush_yoda
jedi_weap_inf_forcepush1
jedi_weap_inf_forcepush2
jedi_weap_inf_forcequake
jedi_weap_inf_lightning
jedi_weap_inf_mine_dispenser
jedi_weap_inf_orbital_attack_starfighter
jedi_weap_inf_powerup_dispenser
jedi_weap_inf_remote_saber_blue
jedi_weap_inf_saber_land_and_spin
jedi_weap_inf_saber_spinning_blue
jedi_weap_inf_saber_spinning_green
jedi_weap_inf_saberthrow_strong_blue
jedi_weap_inf_saberthrow_strong_green
jedi_weap_inf_saberthrowfast_blue
jedi_weap_inf_saberthrowfast_green
jedi_weap_inf_staffattack <- double-sided green lightsaber
jedi_weap_inf_training_ball
jedi_weap_inf_training_ball_float
jedi_weap_inf_vehicle_sabotage
jedi_weap_lightsaber_blue_a
jedi_weap_lightsaber_blue_d_prim
jedi_weap_lightsaber_green_a
jedi_weap_lightsaber_green_d_prim
jedi_weap_lightsaber_green_da
jedi_weap_lightsaber_purple_a
jedi_weap_lightsaber_purple_d_prim
jedi_weap_lightsaber_purple_da
rep_weap_inf_arc_pistol
rep_weap_inf_arc_rifle
rep_weap_inf_arccaster
rep_weap_inf_arccaster_astromech
rep_weap_inf_binoculars
rep_weap_inf_chaingun
rep_weap_inf_cis_rifle
rep_weap_inf_cis_riflemelee_attack
rep_weap_inf_commando_pistol
rep_weap_inf_crackgrenade
rep_weap_inf_forcepush
rep_weap_inf_fusioncutter
rep_weap_inf_fusioncutter_r2d2
rep_weap_inf_haywiredetonator
rep_weap_inf_health100_dispenser
rep_weap_inf_kamino_pistol
rep_weap_inf_kamino_shock_grenade
rep_weap_inf_knife_throw
rep_weap_inf_melee_attack
rep_weap_inf_mine_dispenser
rep_weap_inf_mortar_launcher
rep_weap_inf_multigrenade_attack
rep_weap_inf_orbital_attack_gunship
rep_weap_inf_pistol
rep_weap_inf_powerup_dispenser
rep_weap_inf_remote_charge_dispenser
rep_weap_inf_remotedroid
rep_weap_inf_remotedroid_blaster
rep_weap_inf_remotedroid_destruct
rep_weap_inf_rifle
rep_weap_inf_rocket_launcher
rep_weap_inf_sniperrifle
rep_weap_inf_thermaldetonator
rep_weap_inf_thermaldetonator_fast
rep_weap_inf_torpedo_launcher
rep_weap_lightsaber
rep_weap_lightsaberb
rep_weap_lightsaberg
rep_weap_lightsaberr
rep_weap_lightsabery
tat_weap_inf_boobytrap_dispenser
tat_weap_inf_flamegrenade
tat_weap_inf_melee_attack
tat_weap_inf_multiflame_attack
tat_weap_inf_staffattack
tat_weap_inf_staffthrow
tat_weap_inf_tuskenrifle
tat_weap_inf_tuskensniperrifle
This list is 80% compatible with EAG1.0 so you could make use of this right now to load up some EAG1 units into your map (the newer stuff are the Jedi weapons and new Jedi so these won't be available in the 1.0 REP.lvl, you'll have to wait until EAG2 is out). Note that the REP is jam-packed with units and to avoid problems with the munger, I had to move some of the unit REQs to other REQs e.g. if you wanted to load any of these units:
"rep_inf_jet_trooper"
"rep_inf_kiadi_mundi"
"rep_inf_lunduli"
"rep_inf_aaylasecura"
"rep_inf_shaakti"
"rep_inf_kitfisto"
"rep_inf_obi-wan_eps2"
"rep_inf_anakin_eps2"
"rep_inf_yoda_unleashed"
"rep_inf_jedi_rodian_geo"
"rep_inf_jedi_tarados_gon"
"rep_inf_jedi_coleman_trebor"
You would have to make sure to edit your mission LUa to load the jettrooper e.g.
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_basic",
"rep_inf_macewindu",
"rep_inf_jet_trooper"); <---- include the jettrooper or none of the jedi in that above list would load in the map
I thank you on behalf of all the SWBF1 mappers I know. As for my self I have found a niche with something as simple as a the stock wookie model to use online with others in servers that don't have my changes.
Thank you so much Napseeker.Now i can make the great Geonosis map thanks to you.Oh there is one problem that i discover in the Geonosis arena interior if i remember.Once i experiment around and i place in the arena gunship and when i try to fly away from the arena just when i was close to the top i hit a invisible wall and i can leave the arena.Is possible to check this because i wanna make the original Geonosis map to have arena.This will be cool.If you find bug can you fix it and send me the arena models?
Not sure I understand what you mean - the arena should prevent you from leaving (at least my arena is supposed to prevent any flyers from leaving the arena which is the battlefield). If you mean for your own map, you can set the max height in your mission LUA to something higher...
The stadium assets are from GT, just post a request for them over in their help me find an asset thread.
:o is the arena supposed to be so big that when i place it in zeroedit, it covers up half the map?