:censored:
Yes i already try this before a mounts ago and the results was the same like yours.I really wanna have playable rancor in BF1 :dry:
You keep asking the same question in various different places under various different handles, but the answer is the same as when you asked a while ago:
http://www.mpcgamers.com/smf/index.php?topic=1262.msg16345#msg16345 (http://www.mpcgamers.com/smf/index.php?topic=1262.msg16345#msg16345)
Could this line help?
You can add a scale parameter to the munge.bat file for the concerned unit.
Code:
@call ..\munge_animation.bat "/keepframe0 /scale 1.0 /dest acklay.zaf" Sides\GEO
There is so much more to read in that forums. (http://www.gametoast.com/forums/viewtopic.php?f=27&t=11546)
You can munge new skeletons and you can scale them too. I havent written a tutorial yet but i hope to do it this weekend. Just look at my yoda for an example
I understand we can look at your yoda and learn. I was able to look at odf files in the mod tools to scale down yoda in swbf1. I was even able to scale down clones trying to make drarfs. To scale down a rancor which is larger than all units is this unique topic. The alteration of the munge.bat I talked about earlier is something I have not seen or would even thing of looking for to help. (http://www.gametoast.com/forums/viewtopic.php?p=204356&sid=202a91247737f6657bcc0a3c4cf543ea#p204356)
the munge bat is actually how i scaled dopwn yoda in the first place, it just needs to be coupled with some odf commands
EDIT: ive managed to get the skeleton ingame, but it crashes upon spawning.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi435.photobucket.com%2Falbums%2Fqq74%2Fmilehiguy%2Francortestfail.png&hash=1a0cfc32f244337143bdc0e761c98a1dab6e66d0)
Side note about my success with yoda. I didn't touch the munge bat to make him small in the mod I made with yoda. So much is possible that I am sure to use this model in swbf1 will come soon. I will come back to trying it soon after what I have going on now.
We really need Rancor model for BF1 :P
Quote from: MileHighGuy on October 09, 2010, 08:02:37 AM
the munge bat is actually how i scaled dopwn yoda in the first place, it just needs to be coupled with some odf commands
EDIT: ive managed to get the skeleton ingame, but it crashes upon spawning.
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi435.photobucket.com%2Falbums%2Fqq74%2Fmilehiguy%2Francortestfail.png&hash=1a0cfc32f244337143bdc0e761c98a1dab6e66d0)
It took me a while until I realized it was a screenshot of SWBF1!
I think that's impressive so far, too bad it's crashing on spawn. :(
When I changed the size of a troop I used an option file similar to that from the CAGSides\tny\msh http://gametoast.com/forums/viewtopic.php?f=64&t=14979&hilit=skeleton (http://gametoast.com/forums/viewtopic.php?f=64&t=14979&hilit=skeleton) That is where I first learned about how to make a troop smaller.