SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: Festus on August 09, 2010, 02:12:52 PM

Title: new at Modeling
Post by: Festus on August 09, 2010, 02:12:52 PM
 I got into modeling quite a while ago but now I'm curious if I'd be able to port some of my custom characters into Battlefront, I've tried this with Maya Auto desk personal learning edition but because it is a PLE it doesn't have the .msh saving format and is also unable to open those kind of files, so If there is a tutorial one of you know about as how to port my models into the game as playable characters, as well does anyone know of a program that can create models under the .msh file format. Thanks in advance ~ Festus
Title: Re: new at Modeling
Post by: Xfire Keenmike aka cull on August 09, 2010, 06:27:19 PM
I will be here if and when you are able to get this done.
Title: Re: new at Modeling
Post by: vf501 on August 09, 2010, 09:12:05 PM
http://lmgtfy.com/?q=.msh+exporter+battlefront+star+wars+models+3D (http://lmgtfy.com/?q=.msh+exporter+battlefront+star+wars+models+3D)

Because Google is so hard to use.  All the options found work on Weapons, Vehicles and Prop models.

For character models though, you need the full version of Softimag XSI ver 5.0-5.11.  Either Foundations, Essentials or Advanced.  The .msh exporter for XSI only works properly under Windows XP too.  The XSI exporter comes with the SWBF and SWBF2 modtools.
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