Well I am stumped on a really weird problem. It is driving me crazy, I have a new map going for AaTc and it was going fine until I did some stuff to the effects. The weird thing is, I reset it to kashyyyk effects like the water tutorial says (I added water) and when I start the map it all looks good, the ai start spawning and fighting....but then, I try to spawn and it crashes. So if it was a problem with the effects it should crash on impact (When the map is loading) and instead it crashes after impact when i spawn. SWBF poodoo!! makes me go crazy.... If anyone knows whats wrong, which I doubt anyone does, please help me out.
Here's my effects file, Which i simply renamed the kas2.fx to aatcunderO.fx which is my modid:
Effect("Water")
{
// general parameters
PatchDivisions(4,4);
// ocean parameters
OceanEnable(0);
// water event parameters
WaterRingColor(148, 170, 192,255);
WaterWakeColor(192, 192, 192,255);
WaterSplashColor((192, 192, 192,255);
// PS2 parameters
PS2()
{
Tile(2.0,2.0);
Velocity(0.05,0.05);
LODDecimation(8);
MainTexture("kas2_water");
MinDiffuseColor(32, 40, 32, 188);
MaxDiffuseColor(128, 130, 128, 188);
BorderDiffuseColor(160, 160, 160, 255);
SpecularColor(192, 192, 192, 152);
SpeckleSpecularColor(200, 200, 200, 150);
SpeckleAmbientColor(50, 50, 50, 80);
SpeckleTextures("water_specularmask_",25, 4.0);
SpeckleTile(5.0, 5.0);
SpeckleScrollSpeed(0.11,0.11);
SpeckleCoordShift(5.0,5.0);
LightAzimAndElev(1.0,0.0);
}
// XBOX parameters
XBOX()
{
Tile(3.0,3.0);
NormalMapTextures("water_normalmap_",16,8.0);
LODDecimation(1);
RefractionColor(5, 217, 255, 255);
ReflectionColor(255,255,255,255);
UnderwaterColor(61, 124, 144, 128);
FresnelMinMax(0.3,0.6);
Velocity(0.04, 0.008);
}
// PC parameters
PC()
{
Tile(2.0,2.0);
MainTexture("kas2_water.tga");
LODDecimation(1);
RefractionColor(5, 217, 255, 255);
ReflectionColor(57,90,138,255);
UnderwaterColor(61, 124, 144, 128);
FresnelMinMax(0.3,0.6);
FarSceneRange(1500)
NormalMapTextures("water_normalmap_",16,8.0);
BumpMapTextures("water_bumpmap_",16,8.0);
SpecularMaskTextures("water_specularmask_",25, 4);
SpecularMaskTile(3.0, 3.0);
SpecularMaskScrollSpeed(0.0,0.0);
Velocity(0.01,0.01);
}
}
SunFlare()
{
Angle(120.000000, 150.000000);
Color(255, 255, 255);
Size(5.0);
FlareOutSize(40.0);
NumFlareOuts(40);
InitialFlareOutAlpha(70);
HaloInnerRing(0.0, 255, 255, 255, 255);
HaloMiddleRing(10.0, 255, 200, 0, 200);
HaloOutterRing(45.0, 255, 127, 0, 0);
SpikeColor(230,230,0,128);
SpikeSize(9.0);
}
Effect("Blur")
{
Enable(1);
Mode(1)
ConstantBlend(0.3)
DownSizeFactor(0.2500)
}
Run SPTest.exe and post your BFront.log file?
Well SPTest hasnt worked but phobos helped me fix it, then it wouldn't make a bflog. I have no idea why, I looked everywhere for it, even used phobos sptest.