I have started making a new Clone campaign. Im going to use a series mission maps and custom maps(if my maps dont crash). It wont follow the movies, but will have an alternate storyline. So far i have 1 mission done. Its storyline is order 66 was just sent out, but a few jedi have escaped the massacre and fled to Tatooine. (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvideo.xfire.com%2F25e713-4.jpg&hash=b0f0479fcc0381cf32ee9a2f536fdc4d8ddabf7f) (http://www.xfire.com/video/25e713/)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvideo.xfire.com%2F25e71d-4.jpg&hash=96784f06d1a3d232c0defb71a6ff6f153ba82bf1) (http://www.xfire.com/video/25e71d/)
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvideo.xfire.com%2F25e7f2-4.jpg&hash=c16864509884d3b9c04f14d9acdb88e41439d5e9) (http://www.xfire.com/video/25e7f2/)
Seriously looks really good, I hope this project works out, I can't wait to play it !
aw...i hope you can add this to your real campain menu! :D would be cool
looks great!
Ye so when you complete the first mission automaticly start the second.something like this?
thanks guys for the comments:tu: To my knowledge the only way to put it into the actual battlefront campaign would be to edit the clone wars campaign luas. I might test that or i will just have a big map pack and specify which order you play them in ( hoping that people will play them in order). Now i'm working on kamino. It's storyline is that the CIS have created two new types of droids that are very deadly (ig88 and magnaguard) and have sent them to stop the kaminoans from producing more clones. The 93rd clone division (the ones you play as in the campaign, i made up the name) have been sent to save the cloning facility from destruction.
Looks awesome!
Maybe for kamino you could do like that one swbf2 mission where ep2 clones fight ep3 clones. But the other sounds cool too :D
Quote from: <AmA>AaM.Snake on March 28, 2010, 03:21:37 PM
Looks awesome!
Maybe for kamino you could do like that one swbf2 mission where ep2 clones fight ep3 clones. But the other sounds cool too :D
ggctuk already made mod of this mission.
http://www.mpcgamers.com/smf/index.php?topic=862.0
i'm having trouble getting ig88 to look right, so i think i'll have to remove him. Right now i'm working on a space map. This video shows the power of the new missile launcher better (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvideo.xfire.com%2F262524-4.jpg&hash=eae64a5a37d407582a1027b859a1d2687672baa6) (http://www.xfire.com/video/262524/) the space map is coming along great. I tested it today and it actually doesnt crash :) Now i just gotta add detail to the map and fighters.
Here's my space map so far (https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fvideo.xfire.com%2F266fc4-4.jpg&hash=10415a861603e7e21d0acf55da6fc6350741f5fc) (http://www.xfire.com/video/266fc4/)
Might i suggest making your autoturrets overheat or something along those lines, because ATM they look really fake in that they are both timed the exact same, they keep shooting the same places ect, just try to get them to change around a little and it'd look better :)
To my knowledge swbf1 cant make autofirng turrets rotate.
Quotethey are both timed the exact same
Do you mean the cis and rep are timed same or all the rep and all the cis?
Have you played napseeker's bofc space map? It might give you some ideas.
Heres a link:
http://www.mpcgamers.com/smf/index.php?topic=1090.0
His space map looks great, but i didnt even see those big turrets in it.
Hes got small auto turrets though-just something to consider.
Here's some more screenshots of retextured ships
Looks cool :tu:
It's going well! Keep up the good work! :)
thanks for the encouragement :tu: I intend on having a few cp's in the cis cruiser that the clones have to capture. There wont just be battles in space. i have a question: If i change the value bleed line in a cp from 10 to 100 would that make it to where if its captured/ destroyed then the game will end really soon?
I may be wrong, but yeah I think that would mean it would drop really fast.
you dont need an mod for those ships? if not ill gonna use that one 2! looks awesome!
looking cool cant wait to play
I have decided to just start releasing the maps as soon as i finish each one and not wait until i complete them all. Right now i have been playing the addictive mw2 multiplayer on ps3 and now i gotta work on a science fair project, so it might be a while.
when will it be done?
A good few more weeks probably
Would having a spawn path with 0 points crash the game, even though im no longer using it for units to spawn? A few more questions: How my Bfront log says Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(374)
Entity "cis_inf_battledroid" missing geometry "cis_inf_sbdroid"
when i dot even use the super battle droid in my map as a unit? And Would putting HitLocation = "p_crithit 0" in a vehicle odf crash the game? Right now my space map is crashing :( here's the whole Bfront logOpened logfile BFront.log 2010-04-17 1655
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "cis_fly_droidgunship BODY WEAPON1" mount node "hp_cannon1" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "(null)" mount node "hp_cannon2" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "cis_fly_droidgunship BODY WEAPON2" mount node "R_Single_Cannon" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "cis_fly_droidgunship BODY WEAPON2" fire node "hp_gun2" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "(null)" mount node "L_Single_Cannon" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "(null)" fire node "hp_gun1" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "cis_fly_droidgunship TURRET1 WEAPON1" mount node "aimer_r_laser" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(746)
Aimer "cis_fly_droidgunship TURRET1 WEAPON1" barrel node "barrel_r_laser" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "cis_fly_droidgunship TURRET1 WEAPON1" fire node "hp_laser2" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "(null)" mount node "aimer_l_laser" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(746)
Aimer "(null)" barrel node "barrel_l_laser" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "(null)" fire node "hp_laser1" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\MountedTurret.cpp(1186)
Mounted turret "cis_fly_droidgunship TURRET2" node "turret_rearcannon" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(719)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" mount node "aimer_rearcannon" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(746)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" barrel node "barrel_r_rearcannon" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" fire node "hp_reargun2" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(746)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" barrel node "barrel_l_rearcannon" not found
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Aimer.cpp(783)
Aimer "cis_fly_droidgunship TURRET2 WEAPON1" fire node "hp_reargun1" not found
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(797)
Entity "cis_fly_droidgunship" unknown building collision "p_sphere1"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(797)
Entity "cis_fly_droidgunship" unknown building collision "p_sphere2"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(790)
Entity "cis_fly_droidgunship" unknown terrain collision "p_sphere1"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(790)
Entity "cis_fly_droidgunship" unknown terrain collision "p_sphere2"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(805)
Entity "cis_fly_droidgunship" unknown vehicle collision "p_sphere1"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(805)
Entity "cis_fly_droidgunship" unknown vehicle collision "p_sphere2"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_fly_vwing_bomb_exp" missing effect "seismiccharge2"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.fly_vwing_bomb' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\EntityGeometry.cpp(835)
Entity "cis_fly_tridroidfighter" unknown hit location "p_crithit"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_inf_remote_charge_dispe" missing effect "seismiccharge2"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.fly_seismic_charge' is not localized for stats page
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_fly_vwing_bomb_exp" missing effect "seismiccharge2"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.rep.weap.fly_vwing_bomb' is not localized for stats page
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_inf_remote_charge_dispe" missing effect "seismiccharge2"
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "rep_weap_inf_remote_charge_dispe" missing effect "seismiccharge2"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Team.cpp(531)
Team missing class "cis_inf_battledroid_inf" (check the side's .req file)
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.cis.weap.bldg_boxturret' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.spa1.weap.imp_shipturret' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.imp.weap.bldg_boxturret' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(438)
DamageEffect: stop percent > start percent
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\Explosion.cpp(276)
Explosion "spa_prop_blender_exp" missing effect "com_sfx_explosion_xl"
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: d6b3a2f1
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: d6b3a2f1
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: d3b39e38
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: d3b39e38
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(254)
Duplicate model name exists in another level file: d4b39fcb
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\CollisionMesh.cpp(500)
Duplicate collision mesh name exists in another level file: d4b39fcb
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(422)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\GameObject.cpp(422)
Too many damage effects specified for gameobject [spa_prop_console]
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.spa1.weap.all_shipturret' is not localized for stats page
Message Severity: 2
D:\src\FRONTLINE_PC\FrontLine\Source\Weapon.cpp(1410)
Weapon 'weapons.spa1.weap.all_shipturret2' is not localized for stats page
I think ill just release each map seperately in no certain order. sorry about triple post.
cool man! now back to the science fare project :whip:
when will it be done?
Quote from: Jango on April 15, 2010, 03:35:23 PM
A good few more weeks probably
Read before you ask
yes chaos you have already asked the same question twice. I do have a life you know besides modding. I just got a job, so i wont have much time for modding anymore