I'm trying to make a laser security system sort of like this:
(https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fwww.ctalasers.com%2Fimages%2Fgallery%2Flaser-security-beam.jpg&hash=19c387a543e5f515f088c1c57b48920f1ca18238)
With The AutoFire = "1" on a deployable remote, but it is not working. It will deploy, but not fire the beam weapon. Any Ideas on whats wrong?
Here are the odfs:
The Dispenser ODF
Quote[WeaponClass]
ClassLabel          = "dispenser"
[Properties]
IconTexture         = "HUD_com_probedroid_health_icon"
MuzzleFlash         = ""
Discharge         = ""
GeometryName          = "com_weap_inf_grenadethermal_ord"
RoundsPerClip          = "1"
ReloadTime          = "0.0"
LockOnRange         = "80.0"
LockTime          = "0.4"
ZoomMin            = "0.0"
ZoomMax            = "0.0"
ZoomRate         = "0.0"
AnimationBank         = "grenade"
SwitchImmediately       = "0"
TrackingSound             = ""
OrdnanceName        = "hmn_weap_inf_laser_system_ord"
ShotDelay          = "0.5"
MinSpread         = "0.0"
MaxSpread         = "0.0"
AutoAimSize         = "1.0"
SalvoCount         = "1"
SalvoDelay         = "0.0"
InitialSalvoDelay      = "0.3"
FireSound           = "com_weap_inf_remotedroid_fire"
ReloadSound         = "all_weap_inf_equip_med"
ChangeModeSound       = "all_weap_inf_equip_med"
WeaponChangeSound   = "all_weap_inf_equip_med"
The Laser SystemODF
Quote[GameObjectClass]
ClassLabel       = "droid"
GeometryName        "com_weap_probedroid.msh"
[Properties]
ImpactEffectWater    = "watersplash_ord"
FLYERSECTION       = "BODY"
VehicleType       = "light"
PilotType      = "remote"
MapTexture       = "troop_icon"
HealthTexture      = "HUD_com_probedroid_health_icon"
MapScale       = 1.0
GeometryName       = "com_weap_probedroid"
CollisionScale       = 10.0
MaxHealth       = 300.0
SetAltitude      = 1.0
GravityScale      = 1.0//2
LiftSpring      = 5.0001  //10Lighter the veh the high the number
LiftDamp      = 3.0
ScanningRange      = 30.0
TransmitRange      = 300.0
Acceleration       = 0.0
Deceleration      = 0.0
Traction      = 1000.0
ForwardSpeed      = 0.0
ReverseSpeed      = 0.0
StrafeSpeed      = 0.0
SpinRate      = 0.0
TurnRate      = 0.0
TurnFilter      = 0.0
PitchRate      = 0.0
PitchFilter      = 0.0
BankAngle      = 0.0
BankFilter      = 0
MoveTension      = "0.0"//how much swim the craft has from the center of the screen
LevelSpring      = 2.5
LevelDamp      = 10000.0
EyePointOffset       = "0.0 0.5 0.0"
TrackOffset       = "0.0 -0.25 1.5"
TiltValue      = "5.0"
PitchLimits      = "-50.0 50.0"
YawLimits      = "-0.0 0.0"
AimerPitchLimits   = "-90 90"
AimerYawLimits      = "-90 90"
WEAPONSECTION   = 1
WeaponName      = "hmn_weap_inf_laser_beam"
WeaponAmmo      = 0
WeaponChannel      = 0
AutoFire = "1"
AmbientSound   = "remotedroid_engine_lp"
Ambient2Sound  = "remotedroid_radio"
HurtSound      = ""
DeathSound     = ""
AISizeType      = "SMALL"
\\\\\\\\\\\\ Collision \\\\\\\\\\\\\\
BuildingCollision      = "p_buildingsphere"
VehicleCollision      = "p_buildingsphere"
OrdnanceCollision      = "p_sphere"
SoldierCollision      = "p_sphere"
			 
			
			
				...continued (the above post ran out of space)
Laser Beam Weapon ODF
Quote[WeaponClass]
ClassLabel       = "cannon"
[Properties]
Label         = "Dish Laser"
IconTexture      = "HUD_all_lascannon_icon"
ReticuleTexture      = "reticule_rifle"
OrdnanceName       = "hmn_weap_inf_laser_beam_ord"
MuzzleFlash      = ""
Discharge      = ""
HeatRecoverRate      = "0.0"
HeatThreshold      = "0.0"
HeatPerShot      = "0.0"
RoundsPerClip       = "0"
ShotDelay       = "1.0"
ReloadTime       = "0.0"
LockOnRange      = "0.0"
//AutoAimSize      = "0.1"
TriggerSingle      = "0"
FireSound            = "imp_weap_hover_fightertank_beam_fire"
FireLoopSound      = "imp_weap_hover_fightertank_beam_loop"
//ReloadSound        = "laserbeamreload"
OverheatSound            = "com_weap_energy_depleted"
OverheatSoundPitch       = "0.5"
OverheatStopSound         = "com_weap_energy_refilled"
ModeTexture      = "HUD_weap_semiauto"
ZoomFirstPerson      = 1
ZoomMin         = "1.5"
ZoomMax         = "3.0"
ZoomRate      = "0.0"
MinRange      = "0"
OptimalRange      = "50"
MaxRange      = "150"
RecoilLengthLight            = "0.3"
RecoilStrengthLight        = "1"
RecoilDelayHeavy           = ".1"
RecoilLengthHeavy            = "0.1"
RecoilStrengthHeavy        = ".4"
Laser Beam ODF
Quote[OrdnanceClass]
ClassLabel          = "beam"
[Properties]
ImpactEffectWater    = "watersplash_md"
LaserTexture      = "bluelaser_D"
ImpactEffect      = "med_cannon_impacts"
LaserWidth         = "0.4"
//LaserGlowColor      = "254 6 18 100"
LaserGlowColor         = "92 136 250 100"
Range             = "500.0"
Gravity            = "1.0"
Rebound            = "0.0"
LifeSpan         = "0.4"
MaxDamage          = "1.0"
VehicleScale         = "1.0"
ShieldScale         = "1.0"
PersonScale         = "1.0"
AnimalScale         = "1.0"
DroidScale         = "1.0"
BuildingScale         = "1.0"
//ImpactEffect          = "spiderdroid_ord_exp"
OrdnanceSound      = "" // No Ordnance Sound on Beams