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Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: Snake on June 23, 2025, 02:23:00 PM

Title: Rotating Objects with .msh.option
Post by: Snake on June 23, 2025, 02:23:00 PM
Good afternoon all,

I have a custom object that shows up fine in ZE but ingame is rotated 90 degrees for some reason. Is there a way to rotate it in the .msh.option? I will be testing some methods such as just typing in --rotate 90 but I have no idea if this will work.
Title: Re: Rotating Objects with .msh.option
Post by: Led on June 23, 2025, 04:48:08 PM
I seem to recall other threads (in the long past) about this issue.  something about FLIPX maybe?  you may want to search for that term.

And good to see you !   :cheers:
Title: Re: Rotating Objects with .msh.option
Post by: Snake on June 23, 2025, 06:15:18 PM
Yeah I found a thread about the flipx thing in the config.ini but it humorously flips it on the wrong axis when I change the value. I guess I need a flipy. I tried a redneck workaround by setting the rotation to 90 in ZE and rotating it 90 degrees, which got it on the right plane ingame but it was just too hard to work with so I'm scrapping that object.

Good to see you as well! I love these old nostalgia trips. I'm glad this place is still around. Hope all is well with you, Led!
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