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Modding for the Original SWBF1 and SWBF2 => SWBF2 Modding => Topic started by: Willkilla on March 04, 2025, 05:26:16 PM

Title: Can hover be a commandwalker?
Post by: Willkilla on March 04, 2025, 05:26:16 PM
Hello all, still working on my map. Im having trouble making an MTT a command post like the ATAT. It seems the game doesnt have a good classification for a hover command vehicle. When I set it to a commandwalker the map crashes and when I set it to a commandflyer it spawns correctly, but has flyer characteristics. Do I have to create a fake walker and would that be difficult? I'm not sure what exactly the commandwalker class is looking for. Here is an early version of the wip map
https://mega.nz/file/C1YGQRYY#ESKjv0k2ob7kOoPvT3fkOMEel6wLp_q4rLnYQ-Q1_Hw
Title: Re: Can hover be a commandwalker?
Post by: Giftheck on March 05, 2025, 01:12:57 AM
You want to make it a commandhover.

I've attached the SWBF1 unused cis_hover_mtt file, this should help you out.
Title: Re: Can hover be a commandwalker?
Post by: Willkilla on March 05, 2025, 04:20:18 AM
Thank you so much! Ive been stuck on this for days  :tu:
Title: Re: Can hover be a commandwalker?
Post by: Willkilla on March 07, 2025, 08:21:35 AM
I noticed the command vehicles dont seem to affect Bleed rate. Is it possible to make it do so? I think if I made another command post and had it controlled by the death of the MTT, it would still cause problems since I believe a neutral commandpost would pause bleeindg.
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