I'm having a strange issue. My terrain height updates are not munging. It's odd because I see a new .terrain file generated when I munge, but when I go into the game the old terrain height values are being used. In zero, all my updates are present. I assume zero is loading the .ter file so Im confused as to how munge is getting old data to use when generating the .terrain file. My .wld file is referencing the correct and only .ter file. I've tried cleaning and deleting the .terrain file with no success. Anyone every encounter something like this? Thanks
hmm, I am not sure...but most issues have been run across before...you might try the forum search function (top left) if no one replies. :cheers:
Fixed it, I hadn't set my map terrain size to a power of 2. I had 280 but once I put 256 it worked again