it appears in the new update they increased the grass render distance and some of my maps have a high grass density of 0.1 this causes the game to crash. also appears to crash on custom maps with lots of water, or with a combination of lots of water and thick grass. grass with 0.3 or 0.5 dont seem to cause this crash.
Is there a reason it's so high? You might consider pulling it back for all versions because that could cause lagging/bugging out anyway.
i already have for future maps it will be 0.3 or 0.4.