SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF1 Modding => Topic started by: wsa30h on July 25, 2019, 01:41:20 PM

Title: how to get stock alliance hovernaut to not kill me when i exit ?
Post by: wsa30h on July 25, 2019, 01:41:20 PM
ok so i unmunged the stock all.lvl and got the odf of the hover naut from it but  which line of code tells it to where to spawn me ? odf will be attached below.
Title: Re: how to get stock alliance hovernaut to not kill me when i exit ?
Post by: Giftheck on July 26, 2019, 12:24:31 AM
It'll be these lines (these are taken from the MTT ODF so you might want to adjust them to work with the Hovernaut)

SpawnPointCount = "6"
SpawnPointLocation = "8.0 0.0 0.0 5"
SpawnPointLocation = "8.0 0.0 4.0 5"
SpawnPointLocation = "8.0 0.0 -4.0 5"
SpawnPointLocation = "-8.0 0.0 0.0 355"
SpawnPointLocation = "-8.0 0.0 4.0 355"
SpawnPointLocation = "-8.0 0.0 -4.0 355"


IIRC psych0fred released an SWBF1-ready hovernaut, which can be found here (http://www.secretsociety.com/forum/downloads/Psych0%20Projects/BetaVehicles/Hovernaut/).
Title: Re: how to get stock alliance hovernaut to not kill me when i exit ?
Post by: wsa30h on July 26, 2019, 03:20:42 AM
thanks gift heck how do i get physofreds hover naut into third person it doesent allow me to change by default .
it crashes ingame but not in sptest why is that ?
EhPortal 1.34 © 2024, WebDev