SWBFGamers

Gaming for the Original SWBF1 and SWBF2/other games => Star Wars Battlefront (2004 Original) => Topic started by: wsa30h on June 22, 2019, 11:19:05 AM

Title: mos taike beta preview.
Post by: wsa30h on June 22, 2019, 11:19:05 AM
this is a preview version of my map currently the map is in the beta stage but i need feedback so please leave any feed back here.
Title: Re: mos taike beta preview.
Post by: African with 2 Kalishnakov on June 22, 2019, 05:23:43 PM
1. I definitely think the map needs vehichles

2. The map needs to be expanded with more CPs. Right now it's six CPs: Two for one side two for the other and two contested ones in the middle. The problem is, both the contested CPs are out in the open which gives droidekas a crushing advantage. It's a little too simplistic which makes the gameplay too vanilla. One of the contested CPs in the middle (the one that's less central) needs to have a bunch of buildings put around it so that different troop types can shine.

Right now the map is somewhat of a line, with combat occuring only in the middle. More CPs need need to be added so that the map is more of a circle. This will vary combat and ad complexity. This is probably the most important addition to make.

3. If you want to take the time, you can add more eye candy, but you were probably going to do that anyway.



Thats all I can think of. Thanks for asking  ;)

Title: Re: mos taike beta preview.
Post by: wsa30h on June 23, 2019, 06:51:27 AM
i would need custom sounds to add vehicles to the map since the map is cross era.
if anyone could make such sounds let me know i tried and failed to make sounds.
Title: Re: mos taike beta preview.
Post by: wsa30h on June 23, 2019, 12:08:39 PM
here is a new improved version 
Title: Re: mos taike beta preview.
Post by: African with 2 Kalishnakov on June 25, 2019, 06:43:42 PM
It's definitely better with the neutrals added. Idk but for some reason it's still weighted against the empire in both eras. It may be because the CIS and the Republic start with one more CP than the Empire does, but that may not make a difference. You could play around with that to see if it changes anything.

It may just be that with so many troops on the battlefield some factions just have an advantage. But that wouldn't make very much sense in the case of the Republic vs the Empire.

Title: Re: mos taike beta preview.
Post by: wsa30h on June 26, 2019, 02:20:54 AM
i added a few troops to the empire i noticed that as well. i also modified were each faction spawns so i will see if that helps seems to help with rebublic vs empire a bit.
thanks for playing!
Title: Re: mos taike beta preview.
Post by: African with 2 Kalishnakov on June 26, 2019, 11:06:17 AM
Yea Np  :D
Title: Re: mos taike beta preview.
Post by: AnthonyBF2 on June 26, 2019, 07:36:31 PM
I'll be honest, some people are busy, and won't download mods if there aren't videos or images to be seen beforehand.
Title: Re: mos taike beta preview.
Post by: wsa30h on June 27, 2019, 05:07:19 AM
thats a fair point thanks anthony.
you wouldnt know someone who made a cross era mod for battlefront 1 would you ?
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