SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF2 Modding => Topic started by: Borono on August 24, 2018, 04:15:26 PM

Title: SWBF2 problem with the vehicles
Post by: Borono on August 24, 2018, 04:15:26 PM
Hi to everyone

My cuestion:

1. When I add a ATAT or Xwing to my custom map on GCW era does not have sound, I looking for tutorials but i do not have solution.

2. I changed the red color of xwing  for a blue xwing but when I added the xwing to my custom map is red; when i played my game the xwing is red like the base model game.

Please help SWBFGAMERS you are my only hope...





Title: Re: SWBF2 problem with the vehicles
Post by: Kade on August 27, 2018, 10:01:31 AM
did you put "DC:side" in your levels file. if not then it would take the xwing from the default Rebels side of the game. also sounds you have to check you loaded them in on the same file as above. it might be that you need some of hoth's sounds for the atat but don't take my word for it.
Title: Re: SWBF2 problem with the vehicles
Post by: Borono on August 29, 2018, 07:37:31 PM
Thanks very much KadeEclipse.

I have sound in my addon, my issue are in "dc:" It is posible add a two lines of sound in a mod? I want a battle like Scarif with ATAT, Tie´s, X Wings and Y Wings


This is a short description of my lua file:

ReadDataFile ("dc: sound \\ hot.lvl; hot1gcw") <---------- 1

1. When I choose this line in the first level its sound in the game but not the second line. This first line is for ATST and ATAT.

ReadDataFile ("dc: sound \\ spa.lvl; spa1gcw") <----------- 2

 2. This line is reference for xwing, ywing and Tie Fighters

Thanks for your comments
Title: Re: SWBF2 problem with the vehicles
Post by: Delta327 on September 05, 2018, 08:19:04 AM
Quote from: Dormio on August 29, 2018, 07:37:31 PM
Thanks very much KadeEclipse.

I have sound in my addon, my issue are in "dc:" It is posible add a two lines of sound in a mod? I want a battle like Scarif with ATAT, Tie´s, X Wings and Y Wings


This is a short description of my lua file:

ReadDataFile ("dc: sound \\ hot.lvl; hot1gcw") <---------- 1

1. When I choose this line in the first level its sound in the game but not the second line. This first line is for ATST and ATAT.

ReadDataFile ("dc: sound \\ spa.lvl; spa1gcw") <----------- 2

2. This line is reference for xwing, ywing and Tie Fighters

Thanks for your comments

in order to make those sounds work you have to have the right sound files for instance if you want a xwing or tiefighter sound you have to put like this

ReadDataFile ("sound \\ spa.lvl; spa1gcw")
ReadDataFile ("sound \\ hot.lvl; hot1gcw")

you cannot put dc in front of the sound because dc is only if you changed or added with in the file like for coustom sounds.
or coustom streams or motified of you moddified the sound.

i suggest going here also:.
http://www.gametoast.com/viewtopic.php?f=27&t=4750

or here
http://www.gametoast.com/viewtopic.php?f=27&t=4750

and here:
http://www.gametoast.com/viewtopic.php?f=27&t=13809&p=241820#p241820
Title: Re: SWBF2 problem with the vehicles
Post by: Borono on September 05, 2018, 08:59:45 PM
Woooooow!!!!! Thanks Delta327, it is working  :cheer:

It is alive!!!!!!

I am working in a gift for the community  :cheers:
Title: Re: SWBF2 problem with the vehicles
Post by: Delta327 on September 07, 2018, 12:33:06 PM
no prob   8)
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