SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: Phobos on December 09, 2009, 03:47:15 PM

Title: 32 Limit in MP
Post by: Phobos on December 09, 2009, 03:47:15 PM
 :censored:
Title: Re: 32 Limit in MP
Post by: Breakdown on December 09, 2009, 03:49:23 PM
As far as I know, no, there isn't any way you can get over that limit, it seems to be hardcoded
Title: Re: 32 Limit in MP
Post by: Xfire Keenmike aka cull on December 10, 2009, 05:27:38 AM
i have tried to work with battlebelks mission tools to set up more wookies on kasyyyks docks, but the game crashed. i hope to try again.
Title: Re: 32 Limit in MP
Post by: Jango on December 26, 2009, 10:55:08 AM
even if you could get 64 ai per team the game would lag like crazy, especially online. swbf's game engine isnt strong enough  :'(
Title: Re: 32 Limit in MP
Post by: Xfire Keenmike aka cull on December 26, 2009, 05:46:37 PM
Do you think it is possible to set up 64 ais on one side and humans on the otherside? I hate riddles. Just know that I believe this information is important to swbf1 no matter how others react to this knowledge.
Title: Re: 32 Limit in MP
Post by: Hardcore on December 26, 2009, 05:54:31 PM
Literally no, it is not possible to set bots any higher then 64 without major game edits to the engine/core files.

The game Hardly handles the 32 it already has.
Title: Re: 32 Limit in MP
Post by: Xfire Keenmike aka cull on December 26, 2009, 06:34:49 PM
He came with ideas and left. He poses questions in riddles not understood. He asks questions that seak not answers but believers. Alot is possible and has been made that very few can explain.
Title: Re: 32 Limit in MP
Post by: Jedikiller on December 26, 2009, 07:42:59 PM
Please post only stuff relevant to the topic at hand. That is not, as best as I can tell.
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