SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: Hawk on January 21, 2017, 10:59:39 AM

Title: What is the Poly count limit - and other questions
Post by: Hawk on January 21, 2017, 10:59:39 AM
Hey guys,

1) In XSI Modtool 7.5 how i can do in order to drop the number of polygons?

2) What is the poly count limit for both swbf 1 and swbf 2 game?

Thanks for the help  :cheers:
Title: Re: What is the Poly count limit - and other questions
Post by: Giftheck on January 21, 2017, 02:21:22 PM
SWBF2 doesn't really have a polygon limit like SWBF1. However, these are the advised guidelines for models if ypu're doing something for SWBF1:

QuoteProps - 0 - 500 polys
Buildings - 200 - 3000 polys (the higher end of this spectrum represents large buildings with large interiors)
Vehicles - 1500 - 2000 polys
Characters - 1500 - 2000 polys

SWBF doesn't strictly adhere to these limits though: the stock AT-AT goes over double that suggested vehicular count and I've gotten a 14,000+ poly AT-AT to work in game with limited to no issues. However, player models is another thing: it seems there are tighter restrictions on these as while it won't overload the game to have higher poly models, you will trip the 'low res' threshold if you have a lot pof higher poly units.
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