SWBFGamers

Modding for the Original SWBF1 and SWBF2 => 3D-Modeling, Animation and Texturing => Topic started by: MissingTexture on January 16, 2017, 10:11:19 PM

Title: [Issue] Unable to create custom UVs for Model
Post by: MissingTexture on January 16, 2017, 10:11:19 PM
So I am trying to make custom textures for the Cato Neimoidia map that was released with SWBF3 Pre-Alpha models. But for some reason the model appears like this:

[spoiler](https://www.swbfgamers.com/proxy.php?request=http%3A%2F%2Fi722.photobucket.com%2Falbums%2Fww225%2FMissingTexture%2FScreenshot_745_zpszhfsm2b8.png&hash=b8ed9dfe012a8b7c4d86db351ee9f20b7b2b5513)[/spoiler]

Any reason as to why this is happening?
Title: Re: [Issue] Unable to create custom UVs for Model
Post by: Cdt Fox on January 16, 2017, 10:58:34 PM
I have a similar issue with other swbf 3 mesh. I'm interested if anyone have an answer to that. I always used this method before and it always worked fine....exept for a few other weapons including this one.  :wacko:

[spoiler](https://s28.postimg.org/dpp0tcidp/Capture_1st_time_happening.jpg)[/spoiler]

Note: All the weapons that have the same issue are supposed to be the first person mesh. I never encountered this problem with 3rd persons meshes.

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