I'm trying to make a class for ahsoka but when I'm in the game the game crash whenever I try to enter the battlefield with her class. For the rest the character seems perfect, no combo files are missing whatever. I'm even using aayla secura's lighsabers for now until I get the class to work properly... what's wrong?
[spoiler]
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "rep_inf_hero_ashoka.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "rep_inf_hero_ashoka"
GeometryLowRes = "rep_inf_hero_ashoka"
AnimationName = "aalya"
//JetJump
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
///JetJumpEnd
WEAPONSECTION = 1
//WeaponName1 = "rep_weap_lightsaber_ahsoka"
WeaponName1 = "rep_weap_lightsaber_aalya"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName2 = "com_weap_inf_sabre_throw"
WeaponAmmo2 = 0
WeaponChannel2 = 1
WEAPONSECTION = 3
WeaponName3 = "com_weap_inf_force_pull"
WeaponAmmo3 = 0
WeaponChannel3 = 1
///SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_secura_spawn"
SndHeroDefeated = "hero_secura_exhausted"
SndHeroKiller = "hero_secura_exhausted"
VOSound = "rep_off_response_hero_command SC_Follow"
VOSound = "rep_off_response_hero_command SC_StopFollow"
VOSound = "rep_off_response_hero_command SC_VehicleWaitUp"
VOSound = "rep_off_response_hero_command SC_GetIn"
VOSound = "rep_off_response_hero_command SC_GetOut"
VOSound = "hero_secura_AcquiredTarget AcquiredTarget"
VOSound = "hero_secura_KillingSpree4 KillingSpree4"
VOUnitType = 189
SoldierMusic = "rep_hero_secura_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"
[/spoiler]
Maybe the problem is in the weapon odf.
Quote from: Ginev on October 11, 2016, 03:02:04 PM
Maybe the problem is in the weapon odf.
No way, I used aayla secura's sabers for this unit.
Quote from: i2Bros on October 11, 2016, 11:04:21 AM
I'm trying to make a class for ahsoka but when I'm in the game the game crash whenever I try to enter the battlefield with her class. For the rest the character seems perfect, no combo files are missing whatever. I'm even using aayla secura's lighsabers for now until I get the class to work properly... what's wrong?
[spoiler]
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "rep_inf_hero_ashoka.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "rep_inf_hero_ashoka"
GeometryLowRes = "rep_inf_hero_ashoka"
AnimationName = "aalya"
//JetJump
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
///JetJumpEnd
WEAPONSECTION = 1
//WeaponName1 = "rep_weap_lightsaber_ahsoka"
WeaponName1 = "rep_weap_lightsaber_aalya"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName2 = "com_weap_inf_sabre_throw"
WeaponAmmo2 = 0
WeaponChannel2 = 1
WEAPONSECTION = 3
WeaponName3 = "com_weap_inf_force_pull"
WeaponAmmo3 = 0
WeaponChannel3 = 1
///SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_secura_spawn"
SndHeroDefeated = "hero_secura_exhausted"
SndHeroKiller = "hero_secura_exhausted"
VOSound = "rep_off_response_hero_command SC_Follow"
VOSound = "rep_off_response_hero_command SC_StopFollow"
VOSound = "rep_off_response_hero_command SC_VehicleWaitUp"
VOSound = "rep_off_response_hero_command SC_GetIn"
VOSound = "rep_off_response_hero_command SC_GetOut"
VOSound = "hero_secura_AcquiredTarget AcquiredTarget"
VOSound = "hero_secura_KillingSpree4 KillingSpree4"
VOUnitType = 189
SoldierMusic = "rep_hero_secura_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"
[/spoiler]
Their seems to be an error with this animation ive tried to use it on a diffrent unit. But i get an error about the unit i put the animation on.