SWBFGamers

Modding for the Original SWBF1 and SWBF2 => SWBF2 Modding => Topic started by: i2Bros on June 13, 2016, 12:46:00 PM

Title: Munging is totally stuck
Post by: i2Bros on June 13, 2016, 12:46:00 PM
Munging stops here, i don't know why. The last thing i did was putting an HD JKA Darth Vader model in the msh folder... :ohmy:

imp_inf_darthvader_low1 has 497 vertices and no collision geometry - using normal geometry
... Exporting hard skinned
_ReduceShadowMesh: reduced edge count from 1386 to 1384
_CreateShadowMesh(lod:0): created hires shadow (233 verts 1384 edges)

Title: Re: Munging is totally stuck
Post by: Delta327 on June 13, 2016, 04:46:10 PM
How long is it not continuing the munge
Title: Re: Munging is totally stuck
Post by: i2Bros on June 14, 2016, 07:15:16 AM
It reached one hour!  :blink:
Title: Re: Munging is totally stuck
Post by: Anyder on June 14, 2016, 08:39:43 AM
Quote from: i2Bros on June 14, 2016, 07:15:16 AM
It reached one hour!  :blink:
Have u tried with a normal model ?
I dont really think hd models are gonna do much in swbf2 tbh
Title: Re: Munging is totally stuck
Post by: i2Bros on June 15, 2016, 12:53:35 AM
I'm gonna try even though i'm a bit disappointed... now i have full hd stormtroopers but a  :censored: darth vader   :shrug:

edit by Led:  no cursing on the website. I've sent you the rules.
Sorry Led, my bad.
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