Is anybody able to slow down the walking animations for the AT-AT? I need them slowed down to about double their current speed, which would be more accurate.
This odf line responsible for walker speed:
TEMP_AnimationSpeed = "0.5"
TEMP_Type = "0"
Which way does this work? Would a higher number result in a faster animation?
Yes, I do not know what is mean TEMP_Type, but TEMP_AnimationSpeed is faster as higher it's number.
Thanks for clearing that up.
EDIT: According to the comment in "imp_walk_atat", TEMP_Type is this: Sets up collision and number of legs, will be moved to the msh file
Obviously it's a function that wound up moved as they commented.
Okay, so having done that, it seems the sounds no longer work as they should. They no longer play at all while the walker is moving. Actually, it seems all walker stomp effects no longer play correctly.