SWBFGamers

Modding for the Original SWBF1 and SWBF2 => Requests => Topic started by: Giftheck on April 12, 2016, 03:34:33 AM

Title: AT-AT animations slowed down
Post by: Giftheck on April 12, 2016, 03:34:33 AM
Is anybody able to slow down the walking animations for the AT-AT? I need them slowed down to about double their current speed, which would be more accurate.
Title: Re: AT-AT animations slowed down
Post by: Sereja on April 12, 2016, 03:47:43 AM
This odf line responsible for walker speed:
TEMP_AnimationSpeed = "0.5"
TEMP_Type           = "0"
Title: Re: AT-AT animations slowed down
Post by: Giftheck on April 12, 2016, 06:33:12 AM
Which way does this work? Would a higher number result in a faster animation?
Title: Re: AT-AT animations slowed down
Post by: Sereja on April 12, 2016, 06:37:55 AM
Yes, I do not know what is mean TEMP_Type, but TEMP_AnimationSpeed is faster as higher it's number.
Title: Re: AT-AT animations slowed down
Post by: Giftheck on April 12, 2016, 09:43:59 AM
Thanks for clearing that up.

EDIT: According to the comment in "imp_walk_atat", TEMP_Type is this: Sets up collision and number of legs, will be moved to the msh file

Obviously it's a function that wound up moved as they commented.
Title: Re: AT-AT animations slowed down
Post by: Giftheck on April 12, 2016, 01:27:26 PM
Okay, so having done that, it seems the sounds no longer work as they should. They no longer play at all while the walker is moving. Actually, it seems all walker stomp effects no longer play correctly.
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