hello there, 
on 3 different maps i have tried to swap teams they work and do not crash but there is no tp's to spawn at so i cant enter battles whats wrong ? 
here is my lua
edit by led:  
here is his first one:
[spoiler]
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams") 
--  Empire Attacking (attacker is always #1)
REP = 1
IMP = 2
--  These variables do not change
ATT = 1
DEF = 2
 
    
function ScriptPostLoad()
      EnableSPHeroRules()
      
       AddDeathRegion("Death")
       AddDeathRegion("Death1")
       AddDeathRegion("Death2")
       AddDeathRegion("Death3")
       AddDeathRegion("Death4")
      
      
       SetProperty ("LibCase1","MaxHealth",1000)
       SetProperty ("LibCase2","MaxHealth",1000)
       SetProperty ("LibCase3","MaxHealth",1000)
       SetProperty ("LibCase4","MaxHealth",1000)
       SetProperty ("LibCase5","MaxHealth",1000)
       SetProperty ("LibCase6","MaxHealth",1000)
       SetProperty ("LibCase7","MaxHealth",1000)
       SetProperty ("LibCase8","MaxHealth",1000)
       SetProperty ("LibCase9","MaxHealth",1000)
       SetProperty ("LibCase10","MaxHealth",1000)
       SetProperty ("LibCase11","MaxHealth",1000)
       SetProperty ("LibCase12","MaxHealth",1000)
       SetProperty ("LibCase13","MaxHealth",1000)
       SetProperty ("LibCase14","MaxHealth",1000)
       SetProperty ("LibCase1","CurHealth",1000)
       SetProperty ("LibCase2","CurHealth",1000)
       SetProperty ("LibCase3","CurHealth",1000)
       SetProperty ("LibCase4","CurHealth",1000)
       SetProperty ("LibCase5","CurHealth",1000)
       SetProperty ("LibCase6","CurHealth",1000)
       SetProperty ("LibCase7","CurHealth",1000)
       SetProperty ("LibCase8","CurHealth",1000)
       SetProperty ("LibCase9","CurHealth",1000)
       SetProperty ("LibCase10","CurHealth",1000)
       SetProperty ("LibCase11","CurHealth",1000)
       SetProperty ("LibCase12","CurHealth",1000)
       SetProperty ("LibCase13","CurHealth",1000)
       SetProperty ("LibCase14","CurHealth",1000)
    EnableSPHeroRules()
            DisableBarriers("SideDoor1")
            DisableBarriers("MainLibraryDoors")
            DisableBarriers("SideDoor2")
            DisableBarriers("SIdeDoor3")
            DisableBarriers("ComputerRoomDoor1")
            DisableBarriers("StarChamberDoor1")
            DisableBarriers("StarChamberDoor2")
            DisableBarriers("WarRoomDoor1")
            DisableBarriers("WarRoomDoor2")
            DisableBarriers("WarRoomDoor3") 
            PlayAnimation("DoorOpen01")
            PlayAnimation("DoorOpen02")
            
                --This defines the CPs.  These need to happen first
    cp1 = CommandPost:New{name = "CP1"}
    cp2 = CommandPost:New{name = "CP2"}
    cp3 = CommandPost:New{name = "CP3"}
    cp4 = CommandPost:New{name = "CP4"}
    cp5 = CommandPost:New{name = "CP5"}
    cp6 = CommandPost:New{name = "CP6"}
    
    --This sets up the actual objective.  This needs to happen after cp's are defined
    conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF, 
                                     textATT = "game.modes.con", 
                                     textDEF = "game.modes.con2",
                                     multiplayerRules = true}
    
    --This adds the CPs to the objective.  This needs to happen after the objective is set up
    conquest:AddCommandPost(cp1)
    conquest:AddCommandPost(cp2)
    conquest:AddCommandPost(cp3)
    conquest:AddCommandPost(cp4)
    conquest:AddCommandPost(cp5)
    conquest:AddCommandPost(cp6)
    
    conquest:Start()
 end
 
function ScriptInit()
    -- Designers, these two lines *MUST* be first.
    SetPS2ModelMemory(4030000)
    ReadDataFile("ingame.lvl")
    
   
    
    ReadDataFile("sound\\cor.lvl;cor1gcw")
    SetMapNorthAngle(180, 1)
    SetMaxFlyHeight(25)
    SetMaxPlayerFlyHeight (25)
    AISnipeSuitabilityDist(30)
    
     ReadDataFile("SIDE\\rep.lvl",
                    "rep_inf_ep3_rifleman",
                                "rep_fly_assault_DOME",
            "rep_fly_gunship_DOME",
                    "rep_inf_ep3_rocketeer",
                    "rep_inf_ep3_engineer",
                    "rep_inf_ep3_sniper",
                    "rep_inf_ep3_officer",
                    "rep_inf_wookiee",
                    "rep_hero_macewindu")
                
                                
                
     ReadDataFile("SIDE\\imp.lvl",
                    --Insert "imp_bldg_defensegridturret", once the odf has been set up
                    "imp_inf_rifleman",
                    "imp_inf_rocketeer",
                    "imp_inf_engineer",
                    "imp_inf_sniper",
                    "imp_inf_officer",
                    "imp_inf_dark_trooper",                   
                    "imp_hero_emperor")
             
    ReadDataFile("SIDE\\tur.lvl", 
             "tur_bldg_laser")          
     
   -- set up teams
    SetupTeams{
        imp = {
            team = IMP,
            units = 32,
            reinforcements = 150,
            turret = "all_bldg_defensegridturret",      --change this to imp_bldg_defensegridturret once the odf has been set up
            soldier  = { "imp_inf_rifleman",7, 25},
            assault  = { "imp_inf_rocketeer",1, 4},
            engineer = { "imp_inf_engineer",1, 4},
            sniper   = { "imp_inf_sniper",1, 4},
            officer = {"imp_inf_officer",1, 4},
            special = { "imp_inf_dark_trooper",1, 4},
            
        },
        rep = {
            team = REP,
            units = 32,
            reinforcements = 150,
            soldier  = { "rep_inf_ep3_rifleman",7, 25},
            assault  = { "rep_inf_ep3_rocketeer",1, 4},
            engineer = { "rep_inf_ep3_engineer",1, 4},
            sniper   = { "rep_inf_ep3_sniper",1, 4},
            officer = {"rep_inf_ep3_officer",1, 4},
            special = { "rep_inf_ep3_jettrooper",1, 4},
        }
    }
    SetHeroClass(ALL, "rep_hero_macewindu")    
    SetHeroClass(IMP, "imp_hero_emperor")
    
    -- SetTeamAsEnemy(DEF, 3)
    --  Level Stats
    ClearWalkers()
    AddWalkerType(0, 0) -- 8 droidekas (special case: 0 leg pairs)
    AddWalkerType(1, 0) -- 
    AddWalkerType(2, 0) -- 2 spider walkers with 2 leg pairs each
    AddWalkerType(3, 0) -- 2 attes with 3 leg pairs each
    local guyCnt = 50
    local weaponCnt = 200
    SetMemoryPoolSize("Aimer", 20)
    SetMemoryPoolSize("AmmoCounter", weaponCnt)
    SetMemoryPoolSize("EnergyBar", weaponCnt)
    SetMemoryPoolSize("EntityCloth", 21)
    SetMemoryPoolSize("EntityLight", 96)
    SetMemoryPoolSize("MountedTurret", 13)
    SetMemoryPoolSize("PathFollower", guyCnt)
    SetMemoryPoolSize("Navigator", guyCnt)
    SetMemoryPoolSize("SoundSpaceRegion", 38)
    SetMemoryPoolSize("TreeGridStack", 256)
    SetMemoryPoolSize("UnitAgent", guyCnt)
    SetMemoryPoolSize("UnitController", guyCnt)
    SetMemoryPoolSize("Weapon", weaponCnt)
   SetMemoryPoolSize("EntityFlyer", 4)   
    SetSpawnDelay(10.0, 0.25)
    ReadDataFile("cor\\cor1.lvl","cor1_Conquest")
    SetDenseEnvironment("True")
      -- SetMaxFlyHeight(25)
     --SetMaxPlayerFlyHeight (25)
 AddDeathRegion("DeathRegion1")
    --  Movies
    --  SetVictoryMovie(ALL, "rep_end_victory")
    --  SetDefeatMovie(ALL, "imp_end_victory")
    --  SetVictoryMovie(IMP, "imp_end_victory")
    --  SetDefeatMovie(IMP, "rep_end_victory")
    --  Sound
    
    voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
    AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_slow", voiceSlow)
    AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
    
    voiceQuick = OpenAudioStream("sound\\global.lvl",  "rep_unit_vo_quick")
    AudioStreamAppendSegments("sound\\global.lvl",  "imp_unit_vo_quick", voiceQuick)
    
    OpenAudioStream("sound\\global.lvl",  "cw_music")
    -- OpenAudioStream("sound\\global.lvl",  "global_vo_quick")
    -- OpenAudioStream("sound\\global.lvl",  "global_vo_slow")
    OpenAudioStream("sound\\cor.lvl",  "cor1")
    OpenAudioStream("sound\\cor.lvl",  "cor1")
    -- OpenAudioStream("sound\\cor.lvl",  "cor1_emt")
    SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
    SetBleedingVoiceOver(REP, IMP, "re[_off_com_report_enemy_losing",   1)
    SetBleedingVoiceOver(IMP, REP, "imp_off_com_report_enemy_losing",   1)
    SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1)
    SetLowReinforcementsVoiceOver(REP, REP, "rep_off_defeat_im", .1, 1)
    SetLowReinforcementsVoiceOver(REP, IMP, "rep_off_victory_im", .1, 1)
    SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1)
    SetLowReinforcementsVoiceOver(IMP, REP, "imp_off_victory_im", .1, 1)
    SetOutOfBoundsVoiceOver(1, "repleaving")
    SetOutOfBoundsVoiceOver(2, "impleaving")
    SetAmbientMusic(ALL, 1.0, "rep_cor_amb_start",  0,1)
    SetAmbientMusic(ALL, 0.8, "rep_cor_amb_middle", 1,1)
    SetAmbientMusic(ALL, 0.2, "rep_cor_amb_end",    2,1)
    SetAmbientMusic(IMP, 1.0, "imp_cor_amb_start",  0,1)
    SetAmbientMusic(IMP, 0.8, "imp_cor_amb_middle", 1,1)
    SetAmbientMusic(IMP, 0.2, "imp_cor_amb_end",    2,1)
    SetVictoryMusic(ALL, "rep_cor_amb_victory")
    SetDefeatMusic (ALL, "rep_cor_amb_defeat")
    SetVictoryMusic(IMP, "imp_cor_amb_victory")
    SetDefeatMusic (IMP, "imp_cor_amb_defeat")
    SetSoundEffect("ScopeDisplayZoomIn",  "binocularzoomin")
    SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
    --  SetSoundEffect("BirdScatter",         "birdsFlySeq1")
    SetSoundEffect("SpawnDisplayUnitChange",       "shell_select_unit")
    SetSoundEffect("SpawnDisplayUnitAccept",       "shell_menu_enter")
    SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
    SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
    SetSoundEffect("SpawnDisplayBack",             "shell_menu_exit")
    SetAttackingTeam(ATT)
   AddCameraShot(0.419938, 0.002235, -0.907537, 0.004830, -15.639358, 5.499980, -176.911179);
   AddCameraShot(0.994506, 0.104463, -0.006739, 0.000708, 1.745251, 5.499980, -118.700668);
   AddCameraShot(0.008929, -0.001103, -0.992423, -0.122538, 1.366768, 16.818106, -114.422173);
   AddCameraShot(0.761751, -0.117873, -0.629565, -0.097419, 59.861904, 16.818106, -81.607773);
   AddCameraShot(0.717110, -0.013583, 0.696703, 0.013197, 98.053314, 11.354497, -85.857857);
   AddCameraShot(0.360958, -0.001053, -0.932577, -0.002721, 69.017578, 18.145807, -56.992413);
   AddCameraShot(-0.385976, 0.014031, -0.921793, -0.033508, 93.111061, 18.145807, -20.164375);
   AddCameraShot(0.695468, -0.129569, -0.694823, -0.129448, 27.284357, 18.145807, -12.377695);
   AddCameraShot(0.009002, -0.000795, -0.996084, -0.087945, 1.931320, 13.356332, -16.410583);
   AddCameraShot(0.947720, -0.145318, 0.280814, 0.043058, 11.650738, 16.955814, 28.359180);
   AddCameraShot(0.686380, -0.127550, 0.703919, 0.130810, -30.096384, 11.152356, -63.235146);
   AddCameraShot(0.937945, -0.108408, 0.327224, 0.037821, -43.701199, 8.756138, -49.974789);
   AddCameraShot(0.531236, -0.079466, -0.834207, -0.124787, -62.491230, 10.305247, -120.102989);
   AddCameraShot(0.452286, -0.179031, -0.812390, -0.321572, -50.015198, 15.394646, -114.879379);
   AddCameraShot(0.927563, -0.243751, 0.273918, 0.071982, 26.149965, 26.947924, -46.834148);
end
[/spoiler]
			
			
			
				He wants to put Clones vs Empire on Coruscant.  He has made some edits to the LUA, but the spawn CPs are not available for him to spawn.  Can anyone help?
			
			
			
				Quote from: Led on December 12, 2015, 12:41:35 PM
He wants to put Clones vs Empire on Coruscant.  He has made some edits to the LUA, but the spawn CPs are not available for him to spawn.  Can anyone help?
Did he edit them in Zero Editor?