Recent posts

#1
General / Re: Forums for other games
Last post by Anyder - November 08, 2025, 05:20:12 PM
I'm not sure but this can easily be answered by gpt...

If you're looking to dive into editing and modifying the campaigns of Call of Duty 4 and Call of Duty: World at War, there are a few great communities and resources you can check out:

1. Modding Communities & Forums

Infinity Ward Forums and Treyarch Forums: Official forums for the developers of CoD4 and WaW, where you may find modders discussing campaign editing. These might be more limited nowadays but still have some old threads.

ModDB: One of the largest modding communities for games, including CoD. Search for specific mods for CoD4 or WaW and you can sometimes find tools, tutorials, or active discussions.

Nexus Mods: While it's mostly known for Skyrim, Nexus Mods also hosts mods for older CoD games. Sometimes modders leave detailed guides or tips on how they created their mods, which can be useful.

GameBanana: A platform for sharing mods, with dedicated sections for CoD games. You may find campaign-specific mods along with resources that can help you understand how they work.

2. Subreddits

r/CallOfDuty: This subreddit is very active, and although it's more focused on multiplayer, you can sometimes find posts about modding or even get specific advice from others who have worked with single-player campaigns.

r/CODModding: A smaller subreddit but dedicated to modding, so it's a good place to ask questions and share mods.

r/CoD4 and r/WorldAtWar: These are focused on the specific games, and occasionally you can find threads about modding and editing campaigns.
#2
Star Wars Battlefront 2 (2005 Original) / Re: Sup heroes, i need a littl...
Last post by Anyder - November 08, 2025, 05:17:28 PM
Hello,

This is the source file. It requires that you add it manually to the side and munge afterwards so that you get the final lvl file... You can use any SIDE tutorial here to know how to munge (it's the only thing you need to know, besides from copy-pasting the file into the folder)
#3
Forum News and Forum Rules / Re: gameserver move soon; serv...
Last post by Anyder - November 08, 2025, 05:11:33 PM
I'll make sure to keep an eye on them this week and restart all gameservers  :cheers:
#4
Forum News and Forum Rules / gameserver move soon; services...
Last post by Led - November 08, 2025, 08:45:27 AM


From NFO Server--host of the master server and game server and files downloads

--------

Physical move early 11/11, 11/12, 11/13, or 11/14 with some downtime and a reboot
Nov 03 2025 02:56:02 PM PT    Starting at 12:01 AM CST on Tuesday, November 11, we will be migrating hardware in Chicago each night of the work week to new physical cabinets in a different building (going from very old cabinets resold from Equinix to new ones we directly lease from CoreSite, in a building a few blocks away). This will cause some downtime for your service, which we will limit as much as possible but is likely to last several hours on a single day.

More specifically, both physical locations will continue running and share a network. Each morning, we will be moving some of the gear to the new facility, and that specific gear will be offline while it is being unracked, shuttled over, re-racked, re-cabled, and re-energized. This means that your personal downtime should only occur on a single one of the mornings -- most likely the morning of 11/12 or 11/13, when we will do the bulk of the moves. While we are working diligently in the cabinets, there is also the possibility of bumped power or network cords on other nights, however, so your service could go offline at other times in the early morning hours as well. There may also be a short connectivity blip on the final day when we take the original location entirely offline and route exclusively through the new one.

To the extent that we can, we will attempt to gracefully shut down customer services before the machines are unplugged. However, if you have an unmanaged service, we recommend that you perform an additional backup of any irreplaceable files prior to the maintenance -- though very unlikely, there is a possibility of multiple drive disk failures occurring or disk corruption due to a machine abruptly losing power.

This is a highly-scripted event that we have performed several other times at other locations. The new facility has a router that we have preconfigured, and we have pre-mounted rails and pre-wired cables to speed up installation.
#5
Welcome Center / Re: Uh, hello?
Last post by Barabbah - October 28, 2025, 07:12:54 AM
:moo:
That link worked!! Thank you so much :cheer:
(and sorry for the big delay in checking in this forum, I was kinda busy....)
#6
SWBF1 Modding / Re: SWBF1 Memory Extender/Patc...
Last post by Miraak49 - October 25, 2025, 02:52:12 PM
Ok thats good to know thx, ill look forward on your future releases
#7
Requests / Re: BF1 ClassReference from ps...
Last post by Giftheck - October 24, 2025, 03:25:27 AM
That does have it. Thank you  :tu:  :cheers:
#8
Requests / Re: BF1 ClassReference from ps...
Last post by Led - October 22, 2025, 06:26:53 PM
#9
SWBF2 Modding / Re: Trying to make a few small...
Last post by Led - October 22, 2025, 06:23:32 PM
These things are possible with the mod tools.  I suggest you download them and review our tutorials sections.   :cheers:
#10
Requests / BF1 ClassReference from psych0...
Last post by Giftheck - October 21, 2025, 06:26:32 AM
Does anybody have the BF1 ClassReference stuff from psych0fred's site? It's temporarily removed from his site while the bot problem is dealt with. I had an idea for a dispensible scanner or a Scan Dart-like weapon but I want to check to see if it would work.