UTAPAU: SINKHOLE 1.1 by SleepKilller

Started by SleepKiller, March 24, 2012, 09:40:20 PM

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March 24, 2012, 09:40:20 PM Last Edit: March 25, 2012, 08:02:15 PM by SleepKiller
UTAPAU: SINKHOLE


I can't be bothered writing a description, but in writing this sentence am I in fact writing a description?

[spoiler]




[/spoiler]


Credits
Led and his testing gang.
tirpider
BattleBelk

PATCH 1: Fixed the lack of health and ammo bots... oops. 

http://www.swbfgamers.com/index.php?action=downloads;sa=view;down=514

what's different compared to the other port?

SK has worked his magic.  Better collision (no walk through walls).  Better lighting. Unblocked areas (get to second floor).  I think he put tanks in it.
Quote from: Abraham Lincoln. on November 04, 1971, 12:34:40 PM
Don't believe everything you read on the internet

yeah,  I don't know how many times I tried walking through the openings in the hanger by the boxes in the other sinkhole  port.

well done SK

no tanks BTW

Awesome! But no medical or ammo droids?!

Grab the new file for health and ammo bots which I stupidly left out...


Just had to ask this, but are you (SleepKiller) going to be re-porting all of the SWBF2 maps? Some previous ports by other modders weren't exactly perfect and you seem to be doing a great job with the ones you've ported so far.

If so, do you plan on releasing them all together in a map pack once you've gotten them all polished off?

I only ask this b/c I've just recently gotten back into SWBF again and would hate to have to track down all of those prior conversions that I used to have when some had issues to begin with. Anyway, keeping up the great work. :tu:

If you do, I'd like to see Death Star re-ported. The current version we have has so many bugs glitches and flaws that I refuse to play the map until it is improved.

I agree the AI routing is horrible in the current Death Star port.
There is an area where all the bots get shunted and sit around looking gloomy and useless.
Additionally there's a wall area where you can get above the map and find yourself in a wonderful sniper position.
It is a verygood map though and deserves to be re-visted.

The AI routing is bad on the Death Star and Polis Massa and I thought there was supposed to be tanks and turrents in Felucia and Mygeeto?

Is it ok if this map is used in a tournament?

When all the SWBF II maps have been ported to SWBF I then i promise that i will return to gaming >D...but untill then i have to leave my game experiance behind me.

"Better not be at all than not be noble" - Lord Alfred Tennyson
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